07-07-2015, 11:45 AM
(This post was last modified: 07-18-2015, 08:34 PM by TWolfWD.
Edit Reason: typo
)
Description: Added rule 4.1.1, dissallowing the creation of Monster Farms.
Reason: With the addition of McMMO, and future addition of an economic system, Monster Farms present an exploitative way to advance through the Role-play centric plugins. In the case of McMMO, utilizaing a Monster Farm to level up the Archery or Swordsman skills, or to gain experience for enchanting, forces other players to do the same or lag behind. Simply put, this goes against the game experience we desire for The Wolf Den. In the case of the economic system, it saturates the market, devaluing the mob drops entirely. The economy in place is a dynamic one, in which prices fluctuate depending on how much stock is in the system. If a player saturates the market in the span of an afternoon, it prevents other players from earning what they deserve on the loot they sell, preventing them from purchasing other goods.
Reason: With the addition of McMMO, and future addition of an economic system, Monster Farms present an exploitative way to advance through the Role-play centric plugins. In the case of McMMO, utilizaing a Monster Farm to level up the Archery or Swordsman skills, or to gain experience for enchanting, forces other players to do the same or lag behind. Simply put, this goes against the game experience we desire for The Wolf Den. In the case of the economic system, it saturates the market, devaluing the mob drops entirely. The economy in place is a dynamic one, in which prices fluctuate depending on how much stock is in the system. If a player saturates the market in the span of an afternoon, it prevents other players from earning what they deserve on the loot they sell, preventing them from purchasing other goods.
![[Image: MC_Sig.jpg]](http://img.photobucket.com/albums/v20/timber3050/Sigs/MC_Sig.jpg)
Founder and Co-owner of The Wolf Den