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		<title><![CDATA[The Wolf Den - Gallery]]></title>
		<link>https://wolf-den.net/forums/</link>
		<description><![CDATA[The Wolf Den - https://wolf-den.net/forums]]></description>
		<pubDate>Wed, 21 Oct 2026 00:56:43 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Guide to Rolling High Scores: Mastering Slope Unblocked]]></title>
			<link>https://wolf-den.net/forums/showthread.php?tid=1553</link>
			<pubDate>Fri, 16 Oct 2026 09:05:30 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://wolf-den.net/forums/member.php?action=profile&uid=3129">Karina Vasilyeva</a>]]></dc:creator>
			<guid isPermaLink="false">https://wolf-den.net/forums/showthread.php?tid=1553</guid>
			<description><![CDATA[There are games that capture your attention with intricate stories and stunning graphics, and then there are games that hook you with pure, unadulterated, and surprisingly deep simplicity. <a href="https://slopefree.org/" target="_blank" rel="noopener" class="mycode_url">Slope Unblocked</a> falls squarely into the latter category. It's a game that’s deceptively easy to understand but incredibly challenging to master, offering endless replayability and that satisfying “just one more try” feeling. If you've ever found yourself with a few minutes to spare and an urge for some fast-paced fun, chances are you've encountered its rolling sphere and perilous slopes.<br />
This guide will walk you through the core experience of Slope Unblocked, offering insights into its gameplay, essential tips for improving your scores, and why this seemingly simple game holds such enduring appeal.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">1. What Exactly is Slope Unblocked?</span><br />
<br />
At its heart, Slope Unblocked is an endless runner game with a unique twist. You control a glowing green ball that rolls down an infinite, procedurally generated slope. The objective? To keep the ball on the track for as long as possible, navigating an increasingly complex series of gaps, obstacles, and sharp turns. The “Unblocked” aspect typically refers to versions of the game accessible in environments where traditional gaming sites might be restricted – a true testament to its widespread popularity and ability to provide a quick escape. You can easily find and play it at Slope Unblocked.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">2. Gameplay: Simple Controls, Intense Challenge</span><br />
<br />
The beauty of Slope Unblocked lies in its incredibly straightforward control scheme. You don’t need to memorize complex button combinations or delve into elaborate tutorials.<br />
<span style="font-weight: bold;" class="mycode_b">Movement:</span> The ball is constantly moving forward. Your only control is to steer it left and right. <br />
<span style="font-weight: bold;" class="mycode_b">Left Arrow Key / 'A' Key:</span> Moves the ball to the left. <br />
<span style="font-weight: bold;" class="mycode_b">Right Arrow Key / 'D' Key:</span> Moves the ball to the right. <br />
That’s it. Seriously. This minimalist approach allows you to focus entirely on the core challenge: precise navigation.<br />
As you progress, the game steadily ramps up the difficulty. The slopes become steeper, the turns sharper, and the gaps wider. You'll encounter moving blocks, rotating platforms, and unexpected drops, all designed to throw your ball off course. The game also features a captivating visual style, with a neon-infused, futuristic aesthetic that perfectly complements its fast-paced action. The constant threat of falling into the abyss, coupled with the ever-increasing speed, creates an exhilarating and sometimes nerve-wracking experience.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">3. Tips for Rolling Higher Scores</span><br />
<br />
While Slope Unblocked might seem like a game of pure reaction, there are strategies you can employ to significantly improve your performance and climb those leaderboards.<br />
<span style="font-weight: bold;" class="mycode_b">Maintain Focus:</span> This is paramount. The game demands your full attention. Distractions will invariably lead to an early demise. Treat each run as a meditation on precision. <br />
<span style="font-weight: bold;" class="mycode_b">Anticipate, Don’t Just React:</span> While quick reflexes are vital, anticipating upcoming obstacles is even more crucial. Try to look a little ahead of your ball to identify the path of least resistance or the optimal trajectory through a challenging section. This split-second foresight can make all the difference. <br />
<span style="font-weight: bold;" class="mycode_b">Gentle Taps vs. Hard Holds:</span> Most new players tend to hold down the left or right arrow keys for too long, resulting in jerky movements and over-corrections. Instead, practice using short, gentle taps. This allows for more subtle adjustments and better control, especially on tight turns. <br />
<span style="font-weight: bold;" class="mycode_b">Embrace the Center:</span> When in doubt, try to keep your ball as close to the center of the slope as possible. This gives you maximum room to maneuver in either direction when an unexpected obstacle appears. Deviating too far to one side prematurely limits your options. <br />
<span style="font-weight: bold;" class="mycode_b">Learn the Patterns (and the Lack Thereof):</span> While the game is procedurally generated, you’ll start to recognize certain recurring obstacle types or combinations. Understanding how these usually behave can help you prepare. However, also be ready for completely new arrangements – the game loves to keep you on your toes! <br />
<span style="font-weight: bold;" class="mycode_b">Practice Makes Perfect:</span> There’s no magic bullet here. The more you play, the better your muscle memory will become, and the more intuitive the controls will feel. Don’t get discouraged by early failures; each one is a learning opportunity. <br />
<span style="font-weight: bold;" class="mycode_b">Take Breaks:</span> Intense focus can lead to mental fatigue. If you find yourself consistently failing or feeling frustrated, step away for a few minutes. Come back with fresh eyes, and you might surprise yourself. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">4. The Enduring Appeal of Simplicity</span><br />
<br />
<a href="https://slopefree.org/" target="_blank" rel="noopener" class="mycode_url">Slope Unblocked</a> is more than just a time-killer; it’s a masterclass in engaging simplicity. It strips away all the non-essentials to deliver a pure, unadulterated gaming experience that is both challenging and incredibly rewarding. There are no power-ups, no character upgrades, and no convoluted story – just you, a rolling ball, and an endless, perilous slope.<br />
Whether you're looking for a quick five-minute distraction or a longer session of high-score chasing, the accessibility and addictive nature of Slope Unblocked make it a fantastic choice. So, next time you’re looking to test your reflexes and concentration, give it a try. You might just find yourself captivated by the simple thrill of rolling downhill. Happy rolling!]]></description>
			<content:encoded><![CDATA[There are games that capture your attention with intricate stories and stunning graphics, and then there are games that hook you with pure, unadulterated, and surprisingly deep simplicity. <a href="https://slopefree.org/" target="_blank" rel="noopener" class="mycode_url">Slope Unblocked</a> falls squarely into the latter category. It's a game that’s deceptively easy to understand but incredibly challenging to master, offering endless replayability and that satisfying “just one more try” feeling. If you've ever found yourself with a few minutes to spare and an urge for some fast-paced fun, chances are you've encountered its rolling sphere and perilous slopes.<br />
This guide will walk you through the core experience of Slope Unblocked, offering insights into its gameplay, essential tips for improving your scores, and why this seemingly simple game holds such enduring appeal.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">1. What Exactly is Slope Unblocked?</span><br />
<br />
At its heart, Slope Unblocked is an endless runner game with a unique twist. You control a glowing green ball that rolls down an infinite, procedurally generated slope. The objective? To keep the ball on the track for as long as possible, navigating an increasingly complex series of gaps, obstacles, and sharp turns. The “Unblocked” aspect typically refers to versions of the game accessible in environments where traditional gaming sites might be restricted – a true testament to its widespread popularity and ability to provide a quick escape. You can easily find and play it at Slope Unblocked.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">2. Gameplay: Simple Controls, Intense Challenge</span><br />
<br />
The beauty of Slope Unblocked lies in its incredibly straightforward control scheme. You don’t need to memorize complex button combinations or delve into elaborate tutorials.<br />
<span style="font-weight: bold;" class="mycode_b">Movement:</span> The ball is constantly moving forward. Your only control is to steer it left and right. <br />
<span style="font-weight: bold;" class="mycode_b">Left Arrow Key / 'A' Key:</span> Moves the ball to the left. <br />
<span style="font-weight: bold;" class="mycode_b">Right Arrow Key / 'D' Key:</span> Moves the ball to the right. <br />
That’s it. Seriously. This minimalist approach allows you to focus entirely on the core challenge: precise navigation.<br />
As you progress, the game steadily ramps up the difficulty. The slopes become steeper, the turns sharper, and the gaps wider. You'll encounter moving blocks, rotating platforms, and unexpected drops, all designed to throw your ball off course. The game also features a captivating visual style, with a neon-infused, futuristic aesthetic that perfectly complements its fast-paced action. The constant threat of falling into the abyss, coupled with the ever-increasing speed, creates an exhilarating and sometimes nerve-wracking experience.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">3. Tips for Rolling Higher Scores</span><br />
<br />
While Slope Unblocked might seem like a game of pure reaction, there are strategies you can employ to significantly improve your performance and climb those leaderboards.<br />
<span style="font-weight: bold;" class="mycode_b">Maintain Focus:</span> This is paramount. The game demands your full attention. Distractions will invariably lead to an early demise. Treat each run as a meditation on precision. <br />
<span style="font-weight: bold;" class="mycode_b">Anticipate, Don’t Just React:</span> While quick reflexes are vital, anticipating upcoming obstacles is even more crucial. Try to look a little ahead of your ball to identify the path of least resistance or the optimal trajectory through a challenging section. This split-second foresight can make all the difference. <br />
<span style="font-weight: bold;" class="mycode_b">Gentle Taps vs. Hard Holds:</span> Most new players tend to hold down the left or right arrow keys for too long, resulting in jerky movements and over-corrections. Instead, practice using short, gentle taps. This allows for more subtle adjustments and better control, especially on tight turns. <br />
<span style="font-weight: bold;" class="mycode_b">Embrace the Center:</span> When in doubt, try to keep your ball as close to the center of the slope as possible. This gives you maximum room to maneuver in either direction when an unexpected obstacle appears. Deviating too far to one side prematurely limits your options. <br />
<span style="font-weight: bold;" class="mycode_b">Learn the Patterns (and the Lack Thereof):</span> While the game is procedurally generated, you’ll start to recognize certain recurring obstacle types or combinations. Understanding how these usually behave can help you prepare. However, also be ready for completely new arrangements – the game loves to keep you on your toes! <br />
<span style="font-weight: bold;" class="mycode_b">Practice Makes Perfect:</span> There’s no magic bullet here. The more you play, the better your muscle memory will become, and the more intuitive the controls will feel. Don’t get discouraged by early failures; each one is a learning opportunity. <br />
<span style="font-weight: bold;" class="mycode_b">Take Breaks:</span> Intense focus can lead to mental fatigue. If you find yourself consistently failing or feeling frustrated, step away for a few minutes. Come back with fresh eyes, and you might surprise yourself. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">4. The Enduring Appeal of Simplicity</span><br />
<br />
<a href="https://slopefree.org/" target="_blank" rel="noopener" class="mycode_url">Slope Unblocked</a> is more than just a time-killer; it’s a masterclass in engaging simplicity. It strips away all the non-essentials to deliver a pure, unadulterated gaming experience that is both challenging and incredibly rewarding. There are no power-ups, no character upgrades, and no convoluted story – just you, a rolling ball, and an endless, perilous slope.<br />
Whether you're looking for a quick five-minute distraction or a longer session of high-score chasing, the accessibility and addictive nature of Slope Unblocked make it a fantastic choice. So, next time you’re looking to test your reflexes and concentration, give it a try. You might just find yourself captivated by the simple thrill of rolling downhill. Happy rolling!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Delta Force Raid Preparation Guide U4GM]]></title>
			<link>https://wolf-den.net/forums/showthread.php?tid=1543</link>
			<pubDate>Wed, 30 Sep 2026 05:58:43 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://wolf-den.net/forums/member.php?action=profile&uid=3124">CrystalVibe</a>]]></dc:creator>
			<guid isPermaLink="false">https://wolf-den.net/forums/showthread.php?tid=1543</guid>
			<description><![CDATA[Operations rewards the player who knows when to push and when to leave. I plan the route before spending on gear, then pick <a href="https://www.u4gm.com/delta-force-items" target="_blank" rel="noopener" class="mycode_url">Delta Force Items</a> that fit the job instead of filling every slot with costly kit.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Plan Around the Raid</span><br />
<br />
Start with the mission, not the weapon. A loot run needs bag space and a clean exit route; a fight-heavy run needs ammunition, protection, and enough healing to recover after contact. Your kit should make those choices easier, not tempt you into taking every fight.<br />
<br />
Check the map and your squad's pace, too. A slow route through open ground calls for different gear than a quick sweep through tight rooms, and the difference shows up before the first shot.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Set a Practical Loadout</span><br />
<br />
Keep the essentials easy to find. Put the ammunition you use most within reach, leave room for useful finds, and check armor condition before moving out. Small choices matter once a fight starts and there's no quiet moment to sort your bag.<br />
<br />
A flexible rifle suits plenty of routes, especially when fights can open at different distances. Choose a sight you can read quickly and attachments that steady the weapon without making it clumsy. A large magazine helps in a long engagement, but the extra weight in handling may not suit every player.<br />
<br />
Close indoor routes can favor an SMG, where quick movement and fast target changes count. If your squad expects long views across open ground, a marksman rifle can help cover a crossing. Pick one role for the weapon, then build around it; trying to make one setup excel everywhere usually costs more than it gives.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Keep the Trade-Offs Visible</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Ammo:</span> Carry enough for a likely fight, not every fight you can imagine.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Armor:</span> Check its condition before entry and make room for repairs on longer runs.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Bag space:</span> Save a few open slots so a good find does not force a rushed choice.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Reality check:</span> I've spent more time sorting a packed bag at the worst moment than I care to admit.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Make the Exit Part of the Build</span><br />
<br />
Smoke can buy a safer crossing or cover a retreat when a route turns noisy. Healing can matter more than one extra weapon part if you expect to take damage before extraction. Decide what you can drop before the raid, too; last-second inventory choices are rarely calm ones.<br />
<br />
Players often read a successful run as proof they should carry more next time. That's not always true. If the route worked because you stayed light and left early, copying the same plan may beat adding costly gear and chasing one more fight.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">The buzz on Discord:</span> Squadmates tend to rate a clean exit higher than a flashy kit when the bag comes home full.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Test Before You Risk It</span><br />
<br />
Use the firing range to learn how a weapon behaves at the distance you expect to fight. Fire short bursts, reset your aim, and notice whether the sight returns where you need it. Change one attachment at a time, or it's hard to tell what actually helped.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Recoil:</span> Keep the muzzle steady enough for repeat shots.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Aiming:</span> Favor a sight you can acquire quickly at your usual range.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Build for More Than One Run</span><br />
<br />
Keep a low-cost setup for routine farming, a flexible kit for ordinary raids, and a stronger option for missions where the reward justifies the risk. You won't need to replace everything after one rough run. When a specific setup needs more resources, <a href="https://www.u4gm.com/delta-force-items" target="_blank" rel="noopener" class="mycode_url">cheap Delta Force Items</a> can help you prepare it; take only what supports the plan, and leave with a bag you can actually carry out.]]></description>
			<content:encoded><![CDATA[Operations rewards the player who knows when to push and when to leave. I plan the route before spending on gear, then pick <a href="https://www.u4gm.com/delta-force-items" target="_blank" rel="noopener" class="mycode_url">Delta Force Items</a> that fit the job instead of filling every slot with costly kit.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Plan Around the Raid</span><br />
<br />
Start with the mission, not the weapon. A loot run needs bag space and a clean exit route; a fight-heavy run needs ammunition, protection, and enough healing to recover after contact. Your kit should make those choices easier, not tempt you into taking every fight.<br />
<br />
Check the map and your squad's pace, too. A slow route through open ground calls for different gear than a quick sweep through tight rooms, and the difference shows up before the first shot.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Set a Practical Loadout</span><br />
<br />
Keep the essentials easy to find. Put the ammunition you use most within reach, leave room for useful finds, and check armor condition before moving out. Small choices matter once a fight starts and there's no quiet moment to sort your bag.<br />
<br />
A flexible rifle suits plenty of routes, especially when fights can open at different distances. Choose a sight you can read quickly and attachments that steady the weapon without making it clumsy. A large magazine helps in a long engagement, but the extra weight in handling may not suit every player.<br />
<br />
Close indoor routes can favor an SMG, where quick movement and fast target changes count. If your squad expects long views across open ground, a marksman rifle can help cover a crossing. Pick one role for the weapon, then build around it; trying to make one setup excel everywhere usually costs more than it gives.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Keep the Trade-Offs Visible</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Ammo:</span> Carry enough for a likely fight, not every fight you can imagine.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Armor:</span> Check its condition before entry and make room for repairs on longer runs.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Bag space:</span> Save a few open slots so a good find does not force a rushed choice.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Reality check:</span> I've spent more time sorting a packed bag at the worst moment than I care to admit.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Make the Exit Part of the Build</span><br />
<br />
Smoke can buy a safer crossing or cover a retreat when a route turns noisy. Healing can matter more than one extra weapon part if you expect to take damage before extraction. Decide what you can drop before the raid, too; last-second inventory choices are rarely calm ones.<br />
<br />
Players often read a successful run as proof they should carry more next time. That's not always true. If the route worked because you stayed light and left early, copying the same plan may beat adding costly gear and chasing one more fight.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">The buzz on Discord:</span> Squadmates tend to rate a clean exit higher than a flashy kit when the bag comes home full.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Test Before You Risk It</span><br />
<br />
Use the firing range to learn how a weapon behaves at the distance you expect to fight. Fire short bursts, reset your aim, and notice whether the sight returns where you need it. Change one attachment at a time, or it's hard to tell what actually helped.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Recoil:</span> Keep the muzzle steady enough for repeat shots.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Aiming:</span> Favor a sight you can acquire quickly at your usual range.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Build for More Than One Run</span><br />
<br />
Keep a low-cost setup for routine farming, a flexible kit for ordinary raids, and a stronger option for missions where the reward justifies the risk. You won't need to replace everything after one rough run. When a specific setup needs more resources, <a href="https://www.u4gm.com/delta-force-items" target="_blank" rel="noopener" class="mycode_url">cheap Delta Force Items</a> can help you prepare it; take only what supports the plan, and leave with a bag you can actually carry out.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Spawn]]></title>
			<link>https://wolf-den.net/forums/showthread.php?tid=901</link>
			<pubDate>Sun, 12 Nov 2017 01:47:32 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://wolf-den.net/forums/member.php?action=profile&uid=1829">Ascii</a>]]></dc:creator>
			<guid isPermaLink="false">https://wolf-den.net/forums/showthread.php?tid=901</guid>
			<description><![CDATA[not the best screenshot. PibPib made the farm bigger.<br />
<br />
<img src="https://imgur.com/a/2iJ23" loading="lazy"  alt="[Image: 2iJ23]" class="mycode_img" /><br />
<img src="https://imgur.com/a/2iJ23" loading="lazy"  alt="[Image: 2iJ23]" class="mycode_img" /><img src="https://i.imgur.com/kftKJto.png" loading="lazy"  alt="[Image: kftKJto.png]" class="mycode_img" />]]></description>
			<content:encoded><![CDATA[not the best screenshot. PibPib made the farm bigger.<br />
<br />
<img src="https://imgur.com/a/2iJ23" loading="lazy"  alt="[Image: 2iJ23]" class="mycode_img" /><br />
<img src="https://imgur.com/a/2iJ23" loading="lazy"  alt="[Image: 2iJ23]" class="mycode_img" /><img src="https://i.imgur.com/kftKJto.png" loading="lazy"  alt="[Image: kftKJto.png]" class="mycode_img" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Died of AFKitis]]></title>
			<link>https://wolf-den.net/forums/showthread.php?tid=814</link>
			<pubDate>Sun, 18 Dec 2016 02:33:20 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://wolf-den.net/forums/member.php?action=profile&uid=5">TWolfWD</a>]]></dc:creator>
			<guid isPermaLink="false">https://wolf-den.net/forums/showthread.php?tid=814</guid>
			<description><![CDATA[<img src="http://imgur.com/G3HFB8j.jpg" loading="lazy"  alt="[Image: G3HFB8j.jpg]" class="mycode_img" /><br />
<br />
It's a terrible day for rain.]]></description>
			<content:encoded><![CDATA[<img src="http://imgur.com/G3HFB8j.jpg" loading="lazy"  alt="[Image: G3HFB8j.jpg]" class="mycode_img" /><br />
<br />
It's a terrible day for rain.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[The Charged Creeper]]></title>
			<link>https://wolf-den.net/forums/showthread.php?tid=662</link>
			<pubDate>Sun, 20 Sep 2015 21:09:19 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://wolf-den.net/forums/member.php?action=profile&uid=32">Proper_Brgdbald</a>]]></dc:creator>
			<guid isPermaLink="false">https://wolf-den.net/forums/showthread.php?tid=662</guid>
			<description><![CDATA[I hadn't seen a charged creeper on Wolf-Den, so this was an interesting sight:<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://wolf-den.net/forums/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=9" target="_blank" title="">2015-09-19_18.39.40.png</a> (Size: 798.91 KB / Downloads: 21)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[I hadn't seen a charged creeper on Wolf-Den, so this was an interesting sight:<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://wolf-den.net/forums/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=9" target="_blank" title="">2015-09-19_18.39.40.png</a> (Size: 798.91 KB / Downloads: 21)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[BATTLESTATIONS!]]></title>
			<link>https://wolf-den.net/forums/showthread.php?tid=642</link>
			<pubDate>Sat, 22 Aug 2015 21:24:59 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://wolf-den.net/forums/member.php?action=profile&uid=11">Sigurther</a>]]></dc:creator>
			<guid isPermaLink="false">https://wolf-den.net/forums/showthread.php?tid=642</guid>
			<description><![CDATA[Reply with a picture of yours! Here's my current baby, Spirulon, though you may have to go to the source to read the text.<br />
<img src="http://i1220.photobucket.com/albums/dd448/Sigurther/Technical/8-22-15.jpg" loading="lazy"  alt="[Image: 8-22-15.jpg]" class="mycode_img" />]]></description>
			<content:encoded><![CDATA[Reply with a picture of yours! Here's my current baby, Spirulon, though you may have to go to the source to read the text.<br />
<img src="http://i1220.photobucket.com/albums/dd448/Sigurther/Technical/8-22-15.jpg" loading="lazy"  alt="[Image: 8-22-15.jpg]" class="mycode_img" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Average day at Gurth Farms]]></title>
			<link>https://wolf-den.net/forums/showthread.php?tid=641</link>
			<pubDate>Sat, 22 Aug 2015 20:52:12 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://wolf-den.net/forums/member.php?action=profile&uid=50">pibpib</a>]]></dc:creator>
			<guid isPermaLink="false">https://wolf-den.net/forums/showthread.php?tid=641</guid>
			<description><![CDATA[<img src="http://i.imgur.com/SL9jklx.jpg" loading="lazy"  alt="[Image: SL9jklx.jpg]" class="mycode_img" /><img src="http://i.imgur.com/HjZSZTV.jpg" loading="lazy"  alt="[Image: HjZSZTV.jpg]" class="mycode_img" /><img src="http://i.imgur.com/z67ryjm.jpg" loading="lazy"  alt="[Image: z67ryjm.jpg]" class="mycode_img" /><br />
<hr class="mycode_hr" />
<img src="http://i.imgur.com/TyzhpDz.jpg" loading="lazy"  alt="[Image: TyzhpDz.jpg]" class="mycode_img" /><img src="http://i.imgur.com/dbyqqXa.jpg" loading="lazy"  alt="[Image: dbyqqXa.jpg]" class="mycode_img" /><img src="http://i.imgur.com/rq3N2Z7.jpg" loading="lazy"  alt="[Image: rq3N2Z7.jpg]" class="mycode_img" />]]></description>
			<content:encoded><![CDATA[<img src="http://i.imgur.com/SL9jklx.jpg" loading="lazy"  alt="[Image: SL9jklx.jpg]" class="mycode_img" /><img src="http://i.imgur.com/HjZSZTV.jpg" loading="lazy"  alt="[Image: HjZSZTV.jpg]" class="mycode_img" /><img src="http://i.imgur.com/z67ryjm.jpg" loading="lazy"  alt="[Image: z67ryjm.jpg]" class="mycode_img" /><br />
<hr class="mycode_hr" />
<img src="http://i.imgur.com/TyzhpDz.jpg" loading="lazy"  alt="[Image: TyzhpDz.jpg]" class="mycode_img" /><img src="http://i.imgur.com/dbyqqXa.jpg" loading="lazy"  alt="[Image: dbyqqXa.jpg]" class="mycode_img" /><img src="http://i.imgur.com/rq3N2Z7.jpg" loading="lazy"  alt="[Image: rq3N2Z7.jpg]" class="mycode_img" />]]></content:encoded>
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			<title><![CDATA[Fun with Flags: Starring Resser]]></title>
			<link>https://wolf-den.net/forums/showthread.php?tid=640</link>
			<pubDate>Fri, 21 Aug 2015 16:22:59 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://wolf-den.net/forums/member.php?action=profile&uid=734">Resser</a>]]></dc:creator>
			<guid isPermaLink="false">https://wolf-den.net/forums/showthread.php?tid=640</guid>
			<description><![CDATA[Hello folks! <br />
<br />
 Over the past couple of weeks I've been compiling snapshots of the various standards and banners of the server. Such that we can all be familiar with which flag is whose, I will commence the listing of images:<br />
<br />
First we have the official standard of Rhaetia and the Karnak Principalities, printed by Sigurther and found on the majority of his structures. Make note of the double entente of both the ray of light from the sun and the white pyramid:<br />
<img src="http://i.imgur.com/r8ZbZYY.png" loading="lazy"  alt="[Image: r8ZbZYY.png]" class="mycode_img" /><br />
<br />
Next, we have the the Flag of Frostana. Notice the fine details forming the dragon's head:<br />
<img src="http://i.imgur.com/s5k7ik6.png" loading="lazy"  alt="[Image: s5k7ik6.png]" class="mycode_img" /><br />
<br />
A double feature in this one; To the left we have the Mesa banner, presumably crafted by Merlys himself: To the right, the COAT standard, which can be located most prominently in Greyhaven proper:<br />
<img src="http://i.imgur.com/T1woH7p.png" loading="lazy"  alt="[Image: T1woH7p.png]" class="mycode_img" /><br />
<br />
I apologize for the rain in these next couple of shots; Here we have the state banner of Eschaton, Make note of the slight gradient in the back, accented by the clouds above and the sea below, and the rays of the sun flying off in all four orthogonal axises:<br />
<img src="http://i.imgur.com/geYTc3s.png" loading="lazy"  alt="[Image: geYTc3s.png]" class="mycode_img" /><br />
<br />
Here we have The Order of Cobalt flag, associated with Fax_Machine and his buildings, most notable Castle Cobalt south of spawn; One of the more abstract of the flags on the server, is it a tribute to the color of some sort of gem? Who knows:<br />
<img src="http://i.imgur.com/Kd2OOLb.png" loading="lazy"  alt="[Image: Kd2OOLb.png]" class="mycode_img" /><br />
<br />
Now as for my own banner, I cannot decide whether I prefer to think of it as the dawn or the dusk; both look possible given the gradient of color, I leave you to decide:<br />
<img src="http://i.imgur.com/GY6CJxC.png" loading="lazy"  alt="[Image: GY6CJxC.png]" class="mycode_img" /><br />
<br />
Among the more intimidating banners, we have Wolf_Girl's standard, which bears and eerie albino creeper poised and her front entrance:<br />
<img src="http://i.imgur.com/WtaGadL.png" loading="lazy"  alt="[Image: WtaGadL.png]" class="mycode_img" /><br />
<br />
Not too far away we the more relaxed standard of Tubby, which kind of reminds me of the clouds in Mario games:<br />
<img src="http://i.imgur.com/TVW51iI.png" loading="lazy"  alt="[Image: TVW51iI.png]" class="mycode_img" /><br />
<br />
Now I'm sure I've missed several people's flags that were either hidden or otherwise unbeknownst to my field of vision, if I have overlooked your flag feel free to comment on this thread and I will add it will all possible speed! Til next time everyone!]]></description>
			<content:encoded><![CDATA[Hello folks! <br />
<br />
 Over the past couple of weeks I've been compiling snapshots of the various standards and banners of the server. Such that we can all be familiar with which flag is whose, I will commence the listing of images:<br />
<br />
First we have the official standard of Rhaetia and the Karnak Principalities, printed by Sigurther and found on the majority of his structures. Make note of the double entente of both the ray of light from the sun and the white pyramid:<br />
<img src="http://i.imgur.com/r8ZbZYY.png" loading="lazy"  alt="[Image: r8ZbZYY.png]" class="mycode_img" /><br />
<br />
Next, we have the the Flag of Frostana. Notice the fine details forming the dragon's head:<br />
<img src="http://i.imgur.com/s5k7ik6.png" loading="lazy"  alt="[Image: s5k7ik6.png]" class="mycode_img" /><br />
<br />
A double feature in this one; To the left we have the Mesa banner, presumably crafted by Merlys himself: To the right, the COAT standard, which can be located most prominently in Greyhaven proper:<br />
<img src="http://i.imgur.com/T1woH7p.png" loading="lazy"  alt="[Image: T1woH7p.png]" class="mycode_img" /><br />
<br />
I apologize for the rain in these next couple of shots; Here we have the state banner of Eschaton, Make note of the slight gradient in the back, accented by the clouds above and the sea below, and the rays of the sun flying off in all four orthogonal axises:<br />
<img src="http://i.imgur.com/geYTc3s.png" loading="lazy"  alt="[Image: geYTc3s.png]" class="mycode_img" /><br />
<br />
Here we have The Order of Cobalt flag, associated with Fax_Machine and his buildings, most notable Castle Cobalt south of spawn; One of the more abstract of the flags on the server, is it a tribute to the color of some sort of gem? Who knows:<br />
<img src="http://i.imgur.com/Kd2OOLb.png" loading="lazy"  alt="[Image: Kd2OOLb.png]" class="mycode_img" /><br />
<br />
Now as for my own banner, I cannot decide whether I prefer to think of it as the dawn or the dusk; both look possible given the gradient of color, I leave you to decide:<br />
<img src="http://i.imgur.com/GY6CJxC.png" loading="lazy"  alt="[Image: GY6CJxC.png]" class="mycode_img" /><br />
<br />
Among the more intimidating banners, we have Wolf_Girl's standard, which bears and eerie albino creeper poised and her front entrance:<br />
<img src="http://i.imgur.com/WtaGadL.png" loading="lazy"  alt="[Image: WtaGadL.png]" class="mycode_img" /><br />
<br />
Not too far away we the more relaxed standard of Tubby, which kind of reminds me of the clouds in Mario games:<br />
<img src="http://i.imgur.com/TVW51iI.png" loading="lazy"  alt="[Image: TVW51iI.png]" class="mycode_img" /><br />
<br />
Now I'm sure I've missed several people's flags that were either hidden or otherwise unbeknownst to my field of vision, if I have overlooked your flag feel free to comment on this thread and I will add it will all possible speed! Til next time everyone!]]></content:encoded>
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		<item>
			<title><![CDATA[Technically a creation]]></title>
			<link>https://wolf-den.net/forums/showthread.php?tid=632</link>
			<pubDate>Sun, 16 Aug 2015 06:06:33 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://wolf-den.net/forums/member.php?action=profile&uid=740">Bwoof</a>]]></dc:creator>
			<guid isPermaLink="false">https://wolf-den.net/forums/showthread.php?tid=632</guid>
			<description><![CDATA[EVERYONE SEARCH #hauntpib ON INSTAGRAM IF YOU HAVE IT! ITS IMPORTANT! and follow me &lt;3]]></description>
			<content:encoded><![CDATA[EVERYONE SEARCH #hauntpib ON INSTAGRAM IF YOU HAVE IT! ITS IMPORTANT! and follow me &lt;3]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Peaceful nights in Frostana]]></title>
			<link>https://wolf-den.net/forums/showthread.php?tid=628</link>
			<pubDate>Fri, 14 Aug 2015 11:20:00 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://wolf-den.net/forums/member.php?action=profile&uid=11">Sigurther</a>]]></dc:creator>
			<guid isPermaLink="false">https://wolf-den.net/forums/showthread.php?tid=628</guid>
			<description><![CDATA[Just a few pix of one of the Wolf Den's newest biggest little towns, Frostana.<br />
<br />
<img src="http://i1220.photobucket.com/albums/dd448/Sigurther/Minecraft/2015-08-13_02.55.05.png" loading="lazy"  alt="[Image: 2015-08-13_02.55.05.png]" class="mycode_img" /><br />
<img src="http://i1220.photobucket.com/albums/dd448/Sigurther/Minecraft/2015-08-13_02.55.21.png" loading="lazy"  alt="[Image: 2015-08-13_02.55.21.png]" class="mycode_img" /><br />
<img src="http://i1220.photobucket.com/albums/dd448/Sigurther/Minecraft/2015-08-13_02.54.47.png" loading="lazy"  alt="[Image: 2015-08-13_02.54.47.png]" class="mycode_img" />]]></description>
			<content:encoded><![CDATA[Just a few pix of one of the Wolf Den's newest biggest little towns, Frostana.<br />
<br />
<img src="http://i1220.photobucket.com/albums/dd448/Sigurther/Minecraft/2015-08-13_02.55.05.png" loading="lazy"  alt="[Image: 2015-08-13_02.55.05.png]" class="mycode_img" /><br />
<img src="http://i1220.photobucket.com/albums/dd448/Sigurther/Minecraft/2015-08-13_02.55.21.png" loading="lazy"  alt="[Image: 2015-08-13_02.55.21.png]" class="mycode_img" /><br />
<img src="http://i1220.photobucket.com/albums/dd448/Sigurther/Minecraft/2015-08-13_02.54.47.png" loading="lazy"  alt="[Image: 2015-08-13_02.54.47.png]" class="mycode_img" />]]></content:encoded>
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		<item>
			<title><![CDATA[The Wolf Den Restoration Project: Continued!]]></title>
			<link>https://wolf-den.net/forums/showthread.php?tid=605</link>
			<pubDate>Thu, 30 Jul 2015 12:12:52 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://wolf-den.net/forums/member.php?action=profile&uid=11">Sigurther</a>]]></dc:creator>
			<guid isPermaLink="false">https://wolf-den.net/forums/showthread.php?tid=605</guid>
			<description><![CDATA[Another little update, mostly done on Bluetopia server after some *twitch* difficulties. Here's the renovated, if not wholly restored spawn.<br />
<br />
<img src="http://i1220.photobucket.com/albums/dd448/Sigurther/Minecraft/2015-07-29_21.47.34.png" loading="lazy"  alt="[Image: 2015-07-29_21.47.34.png]" class="mycode_img" /><br />
<br />
Obviously some things are still missing, such as a few structures around the general spawn building and a lodge on the island at the end of the pier. Additionally, the various unique roofs of the stores on the pier are rough, to say the least. <br />
<br />
And just to give you an idea of what I've been working with, this is what it looked like before I started renovations.<br />
<br />
<img src="http://i1220.photobucket.com/albums/dd448/Sigurther/Minecraft/2015-07-30_07.47.05.png" loading="lazy"  alt="[Image: 2015-07-30_07.47.05.png]" class="mycode_img" /><br />
<br />
Original spawn didn't fare much better. <br />
<br />
<img src="http://i1220.photobucket.com/albums/dd448/Sigurther/Minecraft/2015-07-30_08.01.53.png" loading="lazy"  alt="[Image: 2015-07-30_08.01.53.png]" class="mycode_img" /><br />
<br />
The much beloved Ironwood facility just south of of it was completely obliterated (but the cactus generator was still partially intact!) and there wasnt enough of the cute little dirt village to the south of that to even consider rebuilding. Thankfully, with some pix from various donors, it's looking much better.<br />
<br />
<img src="http://i1220.photobucket.com/albums/dd448/Sigurther/Minecraft/2015-07-30_08.11.03.png" loading="lazy"  alt="[Image: 2015-07-30_08.11.03.png]" class="mycode_img" /><br />
<br />
As before, if anyone has any pictures of anything from this server, I'd love to get copies of them. Thanks!]]></description>
			<content:encoded><![CDATA[Another little update, mostly done on Bluetopia server after some *twitch* difficulties. Here's the renovated, if not wholly restored spawn.<br />
<br />
<img src="http://i1220.photobucket.com/albums/dd448/Sigurther/Minecraft/2015-07-29_21.47.34.png" loading="lazy"  alt="[Image: 2015-07-29_21.47.34.png]" class="mycode_img" /><br />
<br />
Obviously some things are still missing, such as a few structures around the general spawn building and a lodge on the island at the end of the pier. Additionally, the various unique roofs of the stores on the pier are rough, to say the least. <br />
<br />
And just to give you an idea of what I've been working with, this is what it looked like before I started renovations.<br />
<br />
<img src="http://i1220.photobucket.com/albums/dd448/Sigurther/Minecraft/2015-07-30_07.47.05.png" loading="lazy"  alt="[Image: 2015-07-30_07.47.05.png]" class="mycode_img" /><br />
<br />
Original spawn didn't fare much better. <br />
<br />
<img src="http://i1220.photobucket.com/albums/dd448/Sigurther/Minecraft/2015-07-30_08.01.53.png" loading="lazy"  alt="[Image: 2015-07-30_08.01.53.png]" class="mycode_img" /><br />
<br />
The much beloved Ironwood facility just south of of it was completely obliterated (but the cactus generator was still partially intact!) and there wasnt enough of the cute little dirt village to the south of that to even consider rebuilding. Thankfully, with some pix from various donors, it's looking much better.<br />
<br />
<img src="http://i1220.photobucket.com/albums/dd448/Sigurther/Minecraft/2015-07-30_08.11.03.png" loading="lazy"  alt="[Image: 2015-07-30_08.11.03.png]" class="mycode_img" /><br />
<br />
As before, if anyone has any pictures of anything from this server, I'd love to get copies of them. Thanks!]]></content:encoded>
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		<item>
			<title><![CDATA[Sig's Gallery of the Wierd and Macbre!]]></title>
			<link>https://wolf-den.net/forums/showthread.php?tid=595</link>
			<pubDate>Sun, 26 Jul 2015 14:58:31 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://wolf-den.net/forums/member.php?action=profile&uid=11">Sigurther</a>]]></dc:creator>
			<guid isPermaLink="false">https://wolf-den.net/forums/showthread.php?tid=595</guid>
			<description><![CDATA[First, a colossal demon dragon tromping around near the Standard map Megapyramid.<br />
<img src="http://i1220.photobucket.com/albums/dd448/Sigurther/Minecraft/Glitches/2012-07-26_11.35.48.png" loading="lazy"  alt="[Image: 2012-07-26_11.35.48.png]" class="mycode_img" /><br />
<br />
On approach to my very first SMP fortress - no xray packs, it just glitched. You have no idea how difficult this was to make in vanilla survival. The only thing that was done in creative mode is the beacon on top, since I hadn't figured out how to delete the nether file to load a nether with fortresses. Lost when purging minecraft due to errors. I miss it.<br />
<img src="http://i1220.photobucket.com/albums/dd448/Sigurther/Minecraft/Glitches/2013-08-27_09.33.02.png" loading="lazy"  alt="[Image: 2013-08-27_09.33.02.png]" class="mycode_img" /><br />
<br />
Vines growing near a waterfall.. In the NETHER?!?! The Botanicans must be trying to invade!!<br />
<img src="http://i1220.photobucket.com/albums/dd448/Sigurther/Minecraft/Glitches/2015-01-26_21.35.35.png" loading="lazy"  alt="[Image: 2015-01-26_21.35.35.png]" class="mycode_img" /><br />
<br />
<br />
Some oddball error at the entrance to Greyhaven's underground facility. I took it as an omen and departed hastily.<br />
<img src="http://i1220.photobucket.com/albums/dd448/Sigurther/Minecraft/Glitches/2015-02-26_10.02.04.png" loading="lazy"  alt="[Image: 2015-02-26_10.02.04.png]" class="mycode_img" /><br />
<br />
The subcontractor really screwed up the Megapyramid's skylight. Now we'll never get the villagers to breed.<br />
<img src="http://i1220.photobucket.com/albums/dd448/Sigurther/Minecraft/Glitches/2015-06-10_10.28.21.png" loading="lazy"  alt="[Image: 2015-06-10_10.28.21.png]" class="mycode_img" /><br />
<br />
Always have an angel over my shoulder, even in Minecraft.<br />
<img src="http://i1220.photobucket.com/albums/dd448/Sigurther/Minecraft/Glitches/2015-06-22_13.07.33.png" loading="lazy"  alt="[Image: 2015-06-22_13.07.33.png]" class="mycode_img" /><br />
<br />
The Botanicans at it again, launching a volley of plant-based glitchyness in their attempt to invade Eschaton.<br />
<img src="http://i1220.photobucket.com/albums/dd448/Sigurther/Minecraft/Glitches/2015-07-01_13.17.43.png" loading="lazy"  alt="[Image: 2015-07-01_13.17.43.png]" class="mycode_img" /><br />
<br />
The dreaded Hydra-horse! Lop of its head and two more grow in its place! (1 in 1000 chance of donkey head)<br />
<img src="http://i1220.photobucket.com/albums/dd448/Sigurther/Minecraft/Glitches/2015-07-03_01.23.37.png" loading="lazy"  alt="[Image: 2015-07-03_01.23.37.png]" class="mycode_img" /><br />
<br />
Just to prove I am NOT going bananas.<br />
<img src="http://i1220.photobucket.com/albums/dd448/Sigurther/Minecraft/Glitches/2015-07-09_09.23.13.png" loading="lazy"  alt="[Image: 2015-07-09_09.23.13.png]" class="mycode_img" /><br />
<br />
A big one in the desert near Wolf and Malice's encampment. This one was so tame, it let me get right up close to it! Then it glitched my arm and part of my spleen off.<br />
<img src="http://i1220.photobucket.com/albums/dd448/Sigurther/Minecraft/Glitches/2015-07-13_01.26.16.png" loading="lazy"  alt="[Image: 2015-07-13_01.26.16.png]" class="mycode_img" /><br />
<hr class="mycode_hr" />
And here's my proof that Blue2000 is trying to assassinate Lady Malice so he can take over as Queen of Wolf's Den and sire of Twolf's heirs. I had my shovel on the ready as an op-bonking was imminent.<br />
<img src="http://i1220.photobucket.com/albums/dd448/Sigurther/Minecraft/Glitches/2015-07-25_22.45.23.png" loading="lazy"  alt="[Image: 2015-07-25_22.45.23.png]" class="mycode_img" />]]></description>
			<content:encoded><![CDATA[First, a colossal demon dragon tromping around near the Standard map Megapyramid.<br />
<img src="http://i1220.photobucket.com/albums/dd448/Sigurther/Minecraft/Glitches/2012-07-26_11.35.48.png" loading="lazy"  alt="[Image: 2012-07-26_11.35.48.png]" class="mycode_img" /><br />
<br />
On approach to my very first SMP fortress - no xray packs, it just glitched. You have no idea how difficult this was to make in vanilla survival. The only thing that was done in creative mode is the beacon on top, since I hadn't figured out how to delete the nether file to load a nether with fortresses. Lost when purging minecraft due to errors. I miss it.<br />
<img src="http://i1220.photobucket.com/albums/dd448/Sigurther/Minecraft/Glitches/2013-08-27_09.33.02.png" loading="lazy"  alt="[Image: 2013-08-27_09.33.02.png]" class="mycode_img" /><br />
<br />
Vines growing near a waterfall.. In the NETHER?!?! The Botanicans must be trying to invade!!<br />
<img src="http://i1220.photobucket.com/albums/dd448/Sigurther/Minecraft/Glitches/2015-01-26_21.35.35.png" loading="lazy"  alt="[Image: 2015-01-26_21.35.35.png]" class="mycode_img" /><br />
<br />
<br />
Some oddball error at the entrance to Greyhaven's underground facility. I took it as an omen and departed hastily.<br />
<img src="http://i1220.photobucket.com/albums/dd448/Sigurther/Minecraft/Glitches/2015-02-26_10.02.04.png" loading="lazy"  alt="[Image: 2015-02-26_10.02.04.png]" class="mycode_img" /><br />
<br />
The subcontractor really screwed up the Megapyramid's skylight. Now we'll never get the villagers to breed.<br />
<img src="http://i1220.photobucket.com/albums/dd448/Sigurther/Minecraft/Glitches/2015-06-10_10.28.21.png" loading="lazy"  alt="[Image: 2015-06-10_10.28.21.png]" class="mycode_img" /><br />
<br />
Always have an angel over my shoulder, even in Minecraft.<br />
<img src="http://i1220.photobucket.com/albums/dd448/Sigurther/Minecraft/Glitches/2015-06-22_13.07.33.png" loading="lazy"  alt="[Image: 2015-06-22_13.07.33.png]" class="mycode_img" /><br />
<br />
The Botanicans at it again, launching a volley of plant-based glitchyness in their attempt to invade Eschaton.<br />
<img src="http://i1220.photobucket.com/albums/dd448/Sigurther/Minecraft/Glitches/2015-07-01_13.17.43.png" loading="lazy"  alt="[Image: 2015-07-01_13.17.43.png]" class="mycode_img" /><br />
<br />
The dreaded Hydra-horse! Lop of its head and two more grow in its place! (1 in 1000 chance of donkey head)<br />
<img src="http://i1220.photobucket.com/albums/dd448/Sigurther/Minecraft/Glitches/2015-07-03_01.23.37.png" loading="lazy"  alt="[Image: 2015-07-03_01.23.37.png]" class="mycode_img" /><br />
<br />
Just to prove I am NOT going bananas.<br />
<img src="http://i1220.photobucket.com/albums/dd448/Sigurther/Minecraft/Glitches/2015-07-09_09.23.13.png" loading="lazy"  alt="[Image: 2015-07-09_09.23.13.png]" class="mycode_img" /><br />
<br />
A big one in the desert near Wolf and Malice's encampment. This one was so tame, it let me get right up close to it! Then it glitched my arm and part of my spleen off.<br />
<img src="http://i1220.photobucket.com/albums/dd448/Sigurther/Minecraft/Glitches/2015-07-13_01.26.16.png" loading="lazy"  alt="[Image: 2015-07-13_01.26.16.png]" class="mycode_img" /><br />
<hr class="mycode_hr" />
And here's my proof that Blue2000 is trying to assassinate Lady Malice so he can take over as Queen of Wolf's Den and sire of Twolf's heirs. I had my shovel on the ready as an op-bonking was imminent.<br />
<img src="http://i1220.photobucket.com/albums/dd448/Sigurther/Minecraft/Glitches/2015-07-25_22.45.23.png" loading="lazy"  alt="[Image: 2015-07-25_22.45.23.png]" class="mycode_img" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Dead's New Skin]]></title>
			<link>https://wolf-den.net/forums/showthread.php?tid=592</link>
			<pubDate>Sat, 25 Jul 2015 22:39:52 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://wolf-den.net/forums/member.php?action=profile&uid=734">Resser</a>]]></dc:creator>
			<guid isPermaLink="false">https://wolf-den.net/forums/showthread.php?tid=592</guid>
			<description><![CDATA[For the sake of context, here's what the original concept was and here's what I ended up with:<br />
<img src="http://i.imgur.com/9vMxOr1.png?1" loading="lazy"  alt="[Image: 9vMxOr1.png?1]" class="mycode_img" /><br />
<img src="http://i.imgur.com/fWhN6Jd.png?1" loading="lazy"  alt="[Image: fWhN6Jd.png?1]" class="mycode_img" /><br />
<img src="http://i.imgur.com/naefywn.png?1" loading="lazy"  alt="[Image: naefywn.png?1]" class="mycode_img" />]]></description>
			<content:encoded><![CDATA[For the sake of context, here's what the original concept was and here's what I ended up with:<br />
<img src="http://i.imgur.com/9vMxOr1.png?1" loading="lazy"  alt="[Image: 9vMxOr1.png?1]" class="mycode_img" /><br />
<img src="http://i.imgur.com/fWhN6Jd.png?1" loading="lazy"  alt="[Image: fWhN6Jd.png?1]" class="mycode_img" /><br />
<img src="http://i.imgur.com/naefywn.png?1" loading="lazy"  alt="[Image: naefywn.png?1]" class="mycode_img" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[One of Those Nights]]></title>
			<link>https://wolf-den.net/forums/showthread.php?tid=583</link>
			<pubDate>Sun, 19 Jul 2015 08:52:52 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://wolf-den.net/forums/member.php?action=profile&uid=30">Deadlock1</a>]]></dc:creator>
			<guid isPermaLink="false">https://wolf-den.net/forums/showthread.php?tid=583</guid>
			<description><![CDATA[Gave Dwarf some diamonds, Dwarf gave me a good batch, got a good trip tonight.<br />
<br />
<img src="http://i.imgur.com/BS1xm6B.png" loading="lazy"  alt="[Image: BS1xm6B.png]" class="mycode_img" /><br />
<br />
<br />
<img src="http://i.imgur.com/UCFYvhE.png" loading="lazy"  alt="[Image: UCFYvhE.png]" class="mycode_img" /><br />
<br />
Disregard what I said in chat! I was obviously in over my head.]]></description>
			<content:encoded><![CDATA[Gave Dwarf some diamonds, Dwarf gave me a good batch, got a good trip tonight.<br />
<br />
<img src="http://i.imgur.com/BS1xm6B.png" loading="lazy"  alt="[Image: BS1xm6B.png]" class="mycode_img" /><br />
<br />
<br />
<img src="http://i.imgur.com/UCFYvhE.png" loading="lazy"  alt="[Image: UCFYvhE.png]" class="mycode_img" /><br />
<br />
Disregard what I said in chat! I was obviously in over my head.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[The End Draws Near...To Spawn]]></title>
			<link>https://wolf-den.net/forums/showthread.php?tid=563</link>
			<pubDate>Sun, 12 Jul 2015 02:57:05 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://wolf-den.net/forums/member.php?action=profile&uid=30">Deadlock1</a>]]></dc:creator>
			<guid isPermaLink="false">https://wolf-den.net/forums/showthread.php?tid=563</guid>
			<description><![CDATA[Well this happened....<br />
<br />
<img src="http://i.imgur.com/4qciNsC.png" loading="lazy"  alt="[Image: 4qciNsC.png]" class="mycode_img" /><br />
<br />
That is all.]]></description>
			<content:encoded><![CDATA[Well this happened....<br />
<br />
<img src="http://i.imgur.com/4qciNsC.png" loading="lazy"  alt="[Image: 4qciNsC.png]" class="mycode_img" /><br />
<br />
That is all.]]></content:encoded>
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