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		<title><![CDATA[The Wolf Den - Plugin Usage]]></title>
		<link>https://wolf-den.net/forums/</link>
		<description><![CDATA[The Wolf Den - https://wolf-den.net/forums]]></description>
		<pubDate>Sun, 19 Apr 2026 12:25:07 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[NoMobBeacon]]></title>
			<link>https://wolf-den.net/forums/showthread.php?tid=1496</link>
			<pubDate>Sat, 03 Jul 2021 13:10:08 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://wolf-den.net/forums/member.php?action=profile&uid=1829">Ascii</a>]]></dc:creator>
			<guid isPermaLink="false">https://wolf-den.net/forums/showthread.php?tid=1496</guid>
			<description><![CDATA[TODO:<br />
<br />
Beacon is the center. <br />
Affected area: x and z is 2 * power + 1<br />
<br />
DIAMOND_BLOCK(5), <br />
GOLD_BLOCK(2), <br />
IRON_BLOCK(1),]]></description>
			<content:encoded><![CDATA[TODO:<br />
<br />
Beacon is the center. <br />
Affected area: x and z is 2 * power + 1<br />
<br />
DIAMOND_BLOCK(5), <br />
GOLD_BLOCK(2), <br />
IRON_BLOCK(1),]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[MailBoxes]]></title>
			<link>https://wolf-den.net/forums/showthread.php?tid=1495</link>
			<pubDate>Sat, 03 Jul 2021 13:00:50 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://wolf-den.net/forums/member.php?action=profile&uid=1829">Ascii</a>]]></dc:creator>
			<guid isPermaLink="false">https://wolf-den.net/forums/showthread.php?tid=1495</guid>
			<description><![CDATA[TODO]]></description>
			<content:encoded><![CDATA[TODO]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Chests]]></title>
			<link>https://wolf-den.net/forums/showthread.php?tid=1494</link>
			<pubDate>Sat, 03 Jul 2021 13:00:23 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://wolf-den.net/forums/member.php?action=profile&uid=1829">Ascii</a>]]></dc:creator>
			<guid isPermaLink="false">https://wolf-den.net/forums/showthread.php?tid=1494</guid>
			<description><![CDATA[TODO]]></description>
			<content:encoded><![CDATA[TODO]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Dynmap]]></title>
			<link>https://wolf-den.net/forums/showthread.php?tid=1493</link>
			<pubDate>Sat, 03 Jul 2021 12:59:58 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://wolf-den.net/forums/member.php?action=profile&uid=1829">Ascii</a>]]></dc:creator>
			<guid isPermaLink="false">https://wolf-den.net/forums/showthread.php?tid=1493</guid>
			<description><![CDATA[TODO]]></description>
			<content:encoded><![CDATA[TODO]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Shopkeeper]]></title>
			<link>https://wolf-den.net/forums/showthread.php?tid=1492</link>
			<pubDate>Sat, 03 Jul 2021 12:56:50 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://wolf-den.net/forums/member.php?action=profile&uid=1829">Ascii</a>]]></dc:creator>
			<guid isPermaLink="false">https://wolf-den.net/forums/showthread.php?tid=1492</guid>
			<description><![CDATA[What is a Shopkeeper?<br />
> A Shopkeeper is an entity used to buy/sell/trade items with other users.<br />
<br />
Requirements:<br />
You will need a villager egg to create a Shopkeeper. You can trade with ____ at the docks to get a villager egg.<br />
<br />
<ol type="1" class="mycode_list"><li><span style="font-family: Arial Black;" class="mycode_font">Creating a Shopkeeper</span><br />
When you hold the villager egg in your hand, it will print the instructions on how to create a player shop in chat. First, make sure that you are not aiming at any block. You can then right-click to cycle through the different player shop types (selling, buying, trading, book). You can also hold sneak while right-clicking to cycle through the shopkeeper object types (villager, sign, witch, ..). Then, right click on a chest (or other type of supported container) to select it, and then right click on another block to place the shopkeeper at that location.<br />
</li>
<li><span style="font-family: Arial Black;" class="mycode_font">Opening the "Editor Window"</span><br />
right-clicking on the shopkeeper while sneaking, you can open the shop's "Editor Window". This will look like a regular chest inventory, but it has a couple of special icons. Those represent buttons you can click to perform certain actions on the shopkeeper.(<a href="https://github.com/Shopkeepers/Shopkeepers-Wiki/wiki/Editing-Shops" target="_blank" rel="noopener" class="mycode_url">https://github.com/Shopkeepers/Shopkeepe...ting-Shops</a>)<br />
</li>
<li><span style="font-family: Arial Black;" class="mycode_font">Setting up Trade items</span><br />
Insert the items you want to sell into the chest. When you open the editor window, these items will appear at the top. To specify the cost items, you click at some item inside your inventory to pick it up and then at a slot inside the editor window. The item on your cursor will be copied into that slot. You can also insert or replace items in the top row by this. You can also use placeholder items (<a href="https://github.com/Shopkeepers/Shopkeepers-Wiki/wiki/Placeholder-Items" target="_blank" rel="noopener" class="mycode_url">https://github.com/Shopkeepers/Shopkeepe...lder-Items</a>).<br />
</li>
<li><span style="font-family: Arial Black;" class="mycode_font">Using a Shopkeeper</span><br />
Right click the Shopkeeper and you will see a trading window with the items you have set up.<br />
</li>
</ol>
<br />
<br />
You can read more at the Shopkeepers Wiki (<a href="https://github.com/Shopkeepers/Shopkeepers-Wiki" target="_blank" rel="noopener" class="mycode_url">https://github.com/Shopkeepers/Shopkeepers-Wiki</a>)]]></description>
			<content:encoded><![CDATA[What is a Shopkeeper?<br />
> A Shopkeeper is an entity used to buy/sell/trade items with other users.<br />
<br />
Requirements:<br />
You will need a villager egg to create a Shopkeeper. You can trade with ____ at the docks to get a villager egg.<br />
<br />
<ol type="1" class="mycode_list"><li><span style="font-family: Arial Black;" class="mycode_font">Creating a Shopkeeper</span><br />
When you hold the villager egg in your hand, it will print the instructions on how to create a player shop in chat. First, make sure that you are not aiming at any block. You can then right-click to cycle through the different player shop types (selling, buying, trading, book). You can also hold sneak while right-clicking to cycle through the shopkeeper object types (villager, sign, witch, ..). Then, right click on a chest (or other type of supported container) to select it, and then right click on another block to place the shopkeeper at that location.<br />
</li>
<li><span style="font-family: Arial Black;" class="mycode_font">Opening the "Editor Window"</span><br />
right-clicking on the shopkeeper while sneaking, you can open the shop's "Editor Window". This will look like a regular chest inventory, but it has a couple of special icons. Those represent buttons you can click to perform certain actions on the shopkeeper.(<a href="https://github.com/Shopkeepers/Shopkeepers-Wiki/wiki/Editing-Shops" target="_blank" rel="noopener" class="mycode_url">https://github.com/Shopkeepers/Shopkeepe...ting-Shops</a>)<br />
</li>
<li><span style="font-family: Arial Black;" class="mycode_font">Setting up Trade items</span><br />
Insert the items you want to sell into the chest. When you open the editor window, these items will appear at the top. To specify the cost items, you click at some item inside your inventory to pick it up and then at a slot inside the editor window. The item on your cursor will be copied into that slot. You can also insert or replace items in the top row by this. You can also use placeholder items (<a href="https://github.com/Shopkeepers/Shopkeepers-Wiki/wiki/Placeholder-Items" target="_blank" rel="noopener" class="mycode_url">https://github.com/Shopkeepers/Shopkeepe...lder-Items</a>).<br />
</li>
<li><span style="font-family: Arial Black;" class="mycode_font">Using a Shopkeeper</span><br />
Right click the Shopkeeper and you will see a trading window with the items you have set up.<br />
</li>
</ol>
<br />
<br />
You can read more at the Shopkeepers Wiki (<a href="https://github.com/Shopkeepers/Shopkeepers-Wiki" target="_blank" rel="noopener" class="mycode_url">https://github.com/Shopkeepers/Shopkeepers-Wiki</a>)]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[NPCs]]></title>
			<link>https://wolf-den.net/forums/showthread.php?tid=636</link>
			<pubDate>Fri, 28 Aug 2015 21:28:00 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://wolf-den.net/forums/member.php?action=profile&uid=5">TWolfWD</a>]]></dc:creator>
			<guid isPermaLink="false">https://wolf-den.net/forums/showthread.php?tid=636</guid>
			<description><![CDATA[NPCs are Non Playable Characters, provided by the plugin citizens. The following guide provides the most common usage of NPCs, which cost &#36;1000 to create. A full list of commands can be found <a href="http://wiki.citizensnpcs.co/Commands" target="_blank" rel="noopener" class="mycode_url">here</a>.<br />
<br />
Key:<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">/command</span><br />
</li>
<li>{required argument}<br />
</li>
<li>[optional argument]<br />
</li>
</ul>
<br />
<span style="font-size: large;" class="mycode_size"><span style="color: #3399cc;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font">1. Creating NPCs</span></span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">/npc create {name}</span><br />
<div style="margin-left: 16px;">Creates an NPC with the name {name}. An NPC's name may contain colors. Be aware that the gender of the NPC is randomized. The only way of changing the NPC's gender is to delete the NPC and create it again in hopes you get the gender you want.</div>
<span style="font-weight: bold;" class="mycode_b">/npc rename {name}</span><br />
<div style="margin-left: 16px;">Changes the name of the NPC.</div>
<span style="font-weight: bold;" class="mycode_b">/trait {traitname}</span><br />
<div style="margin-left: 16px;">Changes the job of the NPC, for example, hcmerchant makes the NPC a shopkeeper.</div>
<br />
<span style="font-size: large;" class="mycode_size"><span style="color: #3399cc;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font">1. Modifying NPCs</span></span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">/npc sel{name}</span><br />
<div style="margin-left: 16px;">Selects the NPC under your cursor. You must be looking at an NPC to select it.</div>
<span style="font-weight: bold;" class="mycode_b">/npc lookclose</span><br />
<div style="margin-left: 16px;">Toggles whether the NPC looks at nearby players.</div>
<span style="font-weight: bold;" class="mycode_b">/npc move</span><br />
<div style="margin-left: 16px;">Moves the NPC to your current location.</div>
<span style="font-weight: bold;" class="mycode_b">/npc text</span><br />
<div style="margin-left: 16px;">Enters the Text Editor. While in the editor, all text entered by the player is captured by the editor and interpreted as commands. A list of valid commands is displayed when entering the editor, or when the user enters "help" into chat. To exit the editor, type "exit" into chat.</div>
<span style="font-weight: bold;" class="mycode_b">/npc equip</span><br />
<div style="margin-left: 16px;">Toggles the equipment editor. When in this mode, hold the item you'd like to give to the NPC in your hand, then right click the NPC. The item will be taken from you and placed onto the NPC. Right click the NPC with an empty hand to remove all equipped items from the NPC and into your inventory.</div>]]></description>
			<content:encoded><![CDATA[NPCs are Non Playable Characters, provided by the plugin citizens. The following guide provides the most common usage of NPCs, which cost &#36;1000 to create. A full list of commands can be found <a href="http://wiki.citizensnpcs.co/Commands" target="_blank" rel="noopener" class="mycode_url">here</a>.<br />
<br />
Key:<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">/command</span><br />
</li>
<li>{required argument}<br />
</li>
<li>[optional argument]<br />
</li>
</ul>
<br />
<span style="font-size: large;" class="mycode_size"><span style="color: #3399cc;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font">1. Creating NPCs</span></span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">/npc create {name}</span><br />
<div style="margin-left: 16px;">Creates an NPC with the name {name}. An NPC's name may contain colors. Be aware that the gender of the NPC is randomized. The only way of changing the NPC's gender is to delete the NPC and create it again in hopes you get the gender you want.</div>
<span style="font-weight: bold;" class="mycode_b">/npc rename {name}</span><br />
<div style="margin-left: 16px;">Changes the name of the NPC.</div>
<span style="font-weight: bold;" class="mycode_b">/trait {traitname}</span><br />
<div style="margin-left: 16px;">Changes the job of the NPC, for example, hcmerchant makes the NPC a shopkeeper.</div>
<br />
<span style="font-size: large;" class="mycode_size"><span style="color: #3399cc;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font">1. Modifying NPCs</span></span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">/npc sel{name}</span><br />
<div style="margin-left: 16px;">Selects the NPC under your cursor. You must be looking at an NPC to select it.</div>
<span style="font-weight: bold;" class="mycode_b">/npc lookclose</span><br />
<div style="margin-left: 16px;">Toggles whether the NPC looks at nearby players.</div>
<span style="font-weight: bold;" class="mycode_b">/npc move</span><br />
<div style="margin-left: 16px;">Moves the NPC to your current location.</div>
<span style="font-weight: bold;" class="mycode_b">/npc text</span><br />
<div style="margin-left: 16px;">Enters the Text Editor. While in the editor, all text entered by the player is captured by the editor and interpreted as commands. A list of valid commands is displayed when entering the editor, or when the user enters "help" into chat. To exit the editor, type "exit" into chat.</div>
<span style="font-weight: bold;" class="mycode_b">/npc equip</span><br />
<div style="margin-left: 16px;">Toggles the equipment editor. When in this mode, hold the item you'd like to give to the NPC in your hand, then right click the NPC. The item will be taken from you and placed onto the NPC. Right click the NPC with an empty hand to remove all equipped items from the NPC and into your inventory.</div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Warps]]></title>
			<link>https://wolf-den.net/forums/showthread.php?tid=615</link>
			<pubDate>Tue, 04 Aug 2015 00:28:05 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://wolf-den.net/forums/member.php?action=profile&uid=5">TWolfWD</a>]]></dc:creator>
			<guid isPermaLink="false">https://wolf-den.net/forums/showthread.php?tid=615</guid>
			<description><![CDATA[This post describes the basics of Warps within the server. Only the most common commands will be covered here, with a link to the complete command list found <a href="https://github.com/TheE/MyWarp/wiki/Command-Reference" target="_blank" rel="noopener" class="mycode_url">here</a>.<br />
<br />
Key:<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">/command</span><br />
</li>
<li>{required argument}<br />
</li>
<li>[optional argument]<br />
</li>
</ul>
<br />
<span style="font-size: large;" class="mycode_size"><span style="color: #3399cc;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font">1. Using Warps</span></span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">/warp list</span><br />
<div style="margin-left: 16px;">Lists the warps available to you.</div>
<span style="font-weight: bold;" class="mycode_b">/warp {name}</span><br />
<div style="margin-left: 16px;">Teleports you to the specified warp.</div>
<span style="font-weight: bold;" class="mycode_b">/warp help [#]</span><br />
<div style="margin-left: 16px;">Displays all warp commands available to you.</div>
<br />
<span style="font-size: large;" class="mycode_size"><span style="color: #3399cc;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font">2. Maintaining Warps</span></span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">/warp create {name}</span><br />
<div style="margin-left: 16px;">Creates a public warp by the name {name} if one does not already exist.</div>
<span style="font-weight: bold;" class="mycode_b">/warp pcreate {name}</span><br />
<div style="margin-left: 16px;">Creates a private warp by the name {name} if one does not already exist.</div>
<span style="font-weight: bold;" class="mycode_b">/warp update {name}</span><br />
<div style="margin-left: 16px;">Updates the position of the warp {name} to your current location.</div>
<span style="font-weight: bold;" class="mycode_b">/warp give {player} {name}</span><br />
<div style="margin-left: 16px;">Gives ownership of the warp {name} to the player {player}.</div>
<span style="font-weight: bold;" class="mycode_b">/warp invite {player} {name}</span><br />
<div style="margin-left: 16px;">Allows player {player} to use private warp {name}. </div>
<span style="font-weight: bold;" class="mycode_b">/warp uninvite {player} {name}</span><br />
<div style="margin-left: 16px;">Blocks player {player} from using private warp {name}.</div>
<span style="font-weight: bold;" class="mycode_b">/warp public {name}</span><br />
<div style="margin-left: 16px;">Makes the private warp {name} public.</div>
<span style="font-weight: bold;" class="mycode_b">/warp private {name}</span><br />
<div style="margin-left: 16px;">Makes the public warp {name} private.</div>]]></description>
			<content:encoded><![CDATA[This post describes the basics of Warps within the server. Only the most common commands will be covered here, with a link to the complete command list found <a href="https://github.com/TheE/MyWarp/wiki/Command-Reference" target="_blank" rel="noopener" class="mycode_url">here</a>.<br />
<br />
Key:<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">/command</span><br />
</li>
<li>{required argument}<br />
</li>
<li>[optional argument]<br />
</li>
</ul>
<br />
<span style="font-size: large;" class="mycode_size"><span style="color: #3399cc;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font">1. Using Warps</span></span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">/warp list</span><br />
<div style="margin-left: 16px;">Lists the warps available to you.</div>
<span style="font-weight: bold;" class="mycode_b">/warp {name}</span><br />
<div style="margin-left: 16px;">Teleports you to the specified warp.</div>
<span style="font-weight: bold;" class="mycode_b">/warp help [#]</span><br />
<div style="margin-left: 16px;">Displays all warp commands available to you.</div>
<br />
<span style="font-size: large;" class="mycode_size"><span style="color: #3399cc;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font">2. Maintaining Warps</span></span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">/warp create {name}</span><br />
<div style="margin-left: 16px;">Creates a public warp by the name {name} if one does not already exist.</div>
<span style="font-weight: bold;" class="mycode_b">/warp pcreate {name}</span><br />
<div style="margin-left: 16px;">Creates a private warp by the name {name} if one does not already exist.</div>
<span style="font-weight: bold;" class="mycode_b">/warp update {name}</span><br />
<div style="margin-left: 16px;">Updates the position of the warp {name} to your current location.</div>
<span style="font-weight: bold;" class="mycode_b">/warp give {player} {name}</span><br />
<div style="margin-left: 16px;">Gives ownership of the warp {name} to the player {player}.</div>
<span style="font-weight: bold;" class="mycode_b">/warp invite {player} {name}</span><br />
<div style="margin-left: 16px;">Allows player {player} to use private warp {name}. </div>
<span style="font-weight: bold;" class="mycode_b">/warp uninvite {player} {name}</span><br />
<div style="margin-left: 16px;">Blocks player {player} from using private warp {name}.</div>
<span style="font-weight: bold;" class="mycode_b">/warp public {name}</span><br />
<div style="margin-left: 16px;">Makes the private warp {name} public.</div>
<span style="font-weight: bold;" class="mycode_b">/warp private {name}</span><br />
<div style="margin-left: 16px;">Makes the public warp {name} private.</div>]]></content:encoded>
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