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		<title><![CDATA[The Wolf Den - Suggestions and Feedback]]></title>
		<link>https://wolf-den.net/forums/</link>
		<description><![CDATA[The Wolf Den - https://wolf-den.net/forums]]></description>
		<pubDate>Mon, 06 Apr 2026 18:55:02 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[upcoming public events block]]></title>
			<link>https://wolf-den.net/forums/showthread.php?tid=851</link>
			<pubDate>Wed, 15 Mar 2017 04:05:07 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://wolf-den.net/forums/member.php?action=profile&uid=1829">Ascii</a>]]></dc:creator>
			<guid isPermaLink="false">https://wolf-den.net/forums/showthread.php?tid=851</guid>
			<description><![CDATA[I noticed that we dont have an upcoming public events block.]]></description>
			<content:encoded><![CDATA[I noticed that we dont have an upcoming public events block.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Shoutbox not working]]></title>
			<link>https://wolf-den.net/forums/showthread.php?tid=850</link>
			<pubDate>Wed, 15 Mar 2017 02:39:14 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://wolf-den.net/forums/member.php?action=profile&uid=50">pibpib</a>]]></dc:creator>
			<guid isPermaLink="false">https://wolf-den.net/forums/showthread.php?tid=850</guid>
			<description><![CDATA[I've said this for a while but I'm not sure anyone believed me.  My shoutbox stopped working a long time ago (I can see the messages but cannot post).<br />
<br />
<br />
<br />
<img src="http://i.imgur.com/QSVxiCb.png" loading="lazy"  alt="[Image: QSVxiCb.png]" class="mycode_img" />]]></description>
			<content:encoded><![CDATA[I've said this for a while but I'm not sure anyone believed me.  My shoutbox stopped working a long time ago (I can see the messages but cannot post).<br />
<br />
<br />
<br />
<img src="http://i.imgur.com/QSVxiCb.png" loading="lazy"  alt="[Image: QSVxiCb.png]" class="mycode_img" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA["Mcmmo Top 10" isnt working on the site.]]></title>
			<link>https://wolf-den.net/forums/showthread.php?tid=849</link>
			<pubDate>Wed, 15 Mar 2017 01:02:26 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://wolf-den.net/forums/member.php?action=profile&uid=1829">Ascii</a>]]></dc:creator>
			<guid isPermaLink="false">https://wolf-den.net/forums/showthread.php?tid=849</guid>
			<description><![CDATA["Mcmmo Top 10" isnt working on the site.  <img src="https://wolf-den.net/forums/images/smilies/sad.png" alt="Sad" title="Sad" class="smilie smilie_8" /> <br />
<br />
<br />
<a href="http://wolf-den.net/forums/index.php" target="_blank" rel="noopener" class="mycode_url">http://wolf-den.net/forums/index.php</a> [right side]]]></description>
			<content:encoded><![CDATA["Mcmmo Top 10" isnt working on the site.  <img src="https://wolf-den.net/forums/images/smilies/sad.png" alt="Sad" title="Sad" class="smilie smilie_8" /> <br />
<br />
<br />
<a href="http://wolf-den.net/forums/index.php" target="_blank" rel="noopener" class="mycode_url">http://wolf-den.net/forums/index.php</a> [right side]]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Internal Exception: java.io.IOException]]></title>
			<link>https://wolf-den.net/forums/showthread.php?tid=826</link>
			<pubDate>Sun, 05 Feb 2017 18:08:14 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://wolf-den.net/forums/member.php?action=profile&uid=32">Proper_Brgdbald</a>]]></dc:creator>
			<guid isPermaLink="false">https://wolf-den.net/forums/showthread.php?tid=826</guid>
			<description><![CDATA[I'm seeing the error "Internal Exception: java.io.IOException: An existing connection was forcibly closed by the remote host". This boots me off the server. For a few minutes, Minecraft shows the server is offline, then it re-appears.<br />
<br />
The bug appears to be the server.<br />
<br />
This occurred between 9:40 and 10:00 PST.<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://wolf-den.net/forums/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=11" target="_blank" title="">Wolfden 2017 bug.PNG</a> (Size: 53.74 KB / Downloads: 1)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[I'm seeing the error "Internal Exception: java.io.IOException: An existing connection was forcibly closed by the remote host". This boots me off the server. For a few minutes, Minecraft shows the server is offline, then it re-appears.<br />
<br />
The bug appears to be the server.<br />
<br />
This occurred between 9:40 and 10:00 PST.<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://wolf-den.net/forums/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=11" target="_blank" title="">Wolfden 2017 bug.PNG</a> (Size: 53.74 KB / Downloads: 1)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Events]]></title>
			<link>https://wolf-den.net/forums/showthread.php?tid=755</link>
			<pubDate>Tue, 05 Apr 2016 17:46:21 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://wolf-den.net/forums/member.php?action=profile&uid=3">Blue_Dwarf</a>]]></dc:creator>
			<guid isPermaLink="false">https://wolf-den.net/forums/showthread.php?tid=755</guid>
			<description><![CDATA[This thread is for discussing past, current, or future 'Events' that may or may not occur/have occurred on the server.<br />
<br />
Feedback and suggestions, post 'em below.<br />
<br />
<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">List of Events:</span><ul class="mycode_list"><li>Valentine's Day 2016 (no thread. only evil love elves)<br />
</li>
<li>St. Patrick's Day 2016 (no thread. only evil leprechauns)<br />
</li>
<li>Easter 2016 <a href="http://wolf-den.net/forums/showthread.php?tid=754" target="_blank" rel="noopener" class="mycode_url">(Thread)</a><br />
</li>
<li>??? (???)<br />
</li>
</ul>
]]></description>
			<content:encoded><![CDATA[This thread is for discussing past, current, or future 'Events' that may or may not occur/have occurred on the server.<br />
<br />
Feedback and suggestions, post 'em below.<br />
<br />
<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">List of Events:</span><ul class="mycode_list"><li>Valentine's Day 2016 (no thread. only evil love elves)<br />
</li>
<li>St. Patrick's Day 2016 (no thread. only evil leprechauns)<br />
</li>
<li>Easter 2016 <a href="http://wolf-den.net/forums/showthread.php?tid=754" target="_blank" rel="noopener" class="mycode_url">(Thread)</a><br />
</li>
<li>??? (???)<br />
</li>
</ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Can't Confirm new email.]]></title>
			<link>https://wolf-den.net/forums/showthread.php?tid=702</link>
			<pubDate>Sun, 08 Nov 2015 14:54:27 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://wolf-den.net/forums/member.php?action=profile&uid=1093">TemporarYack</a>]]></dc:creator>
			<guid isPermaLink="false">https://wolf-den.net/forums/showthread.php?tid=702</guid>
			<description><![CDATA[Good news everyone!<br />
... well ... not really. 'Tis I, the one and only Shavedyack. I have to return to this Land in diguise, because the guardians of the Email Verification Force won't let me reenter these Holy lands with my old email address... This wouldn't be as big of a problem, I have multiple emails, but every other email I enter, it rejects. It sends me the Links to confirm the new email: <div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;/images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt;Spoiler';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;/images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt;Spoiler';}"><img title="[+]" alt="[+]" src="/images/collapse_collapsed.png" class="expandspoiler" />Spoiler</a></div><div class="spoiler_body" style="display: none;"><img src="http://i.imgur.com/Tcy53Gp.png" loading="lazy"  alt="[Image: Tcy53Gp.png]" class="mycode_img" /></div></div> But when i go to confirm this, it goes to: <div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;/images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt;Spoiler';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;/images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt;Spoiler';}"><img title="[+]" alt="[+]" src="/images/collapse_collapsed.png" class="expandspoiler" />Spoiler</a></div><div class="spoiler_body" style="display: none;"> <img src="http://i.imgur.com/igmmJj4.png" loading="lazy"  alt="[Image: igmmJj4.png]" class="mycode_img" /> </div></div> and then back to this: <div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;/images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt;Spoiler';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;/images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt;Spoiler';}"><img title="[+]" alt="[+]" src="/images/collapse_collapsed.png" class="expandspoiler" />Spoiler</a></div><div class="spoiler_body" style="display: none;"> <img src="http://i.imgur.com/mpiNOxr.png" loading="lazy"  alt="[Image: mpiNOxr.png]" class="mycode_img" /> </div></div> In order to return to the mystical realms of the wolf-den, i request assistance in this endeavour.<br />
With friendly greetings,<br />
THE shavedyack<br />
P.S. excuse the typographical errors. I haz the Dumbz.]]></description>
			<content:encoded><![CDATA[Good news everyone!<br />
... well ... not really. 'Tis I, the one and only Shavedyack. I have to return to this Land in diguise, because the guardians of the Email Verification Force won't let me reenter these Holy lands with my old email address... This wouldn't be as big of a problem, I have multiple emails, but every other email I enter, it rejects. It sends me the Links to confirm the new email: <div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;/images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt;Spoiler';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;/images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt;Spoiler';}"><img title="[+]" alt="[+]" src="/images/collapse_collapsed.png" class="expandspoiler" />Spoiler</a></div><div class="spoiler_body" style="display: none;"><img src="http://i.imgur.com/Tcy53Gp.png" loading="lazy"  alt="[Image: Tcy53Gp.png]" class="mycode_img" /></div></div> But when i go to confirm this, it goes to: <div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;/images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt;Spoiler';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;/images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt;Spoiler';}"><img title="[+]" alt="[+]" src="/images/collapse_collapsed.png" class="expandspoiler" />Spoiler</a></div><div class="spoiler_body" style="display: none;"> <img src="http://i.imgur.com/igmmJj4.png" loading="lazy"  alt="[Image: igmmJj4.png]" class="mycode_img" /> </div></div> and then back to this: <div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;/images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt;Spoiler';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;/images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt;Spoiler';}"><img title="[+]" alt="[+]" src="/images/collapse_collapsed.png" class="expandspoiler" />Spoiler</a></div><div class="spoiler_body" style="display: none;"> <img src="http://i.imgur.com/mpiNOxr.png" loading="lazy"  alt="[Image: mpiNOxr.png]" class="mycode_img" /> </div></div> In order to return to the mystical realms of the wolf-den, i request assistance in this endeavour.<br />
With friendly greetings,<br />
THE shavedyack<br />
P.S. excuse the typographical errors. I haz the Dumbz.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[DECAPITATION]]></title>
			<link>https://wolf-den.net/forums/showthread.php?tid=651</link>
			<pubDate>Thu, 03 Sep 2015 19:24:17 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://wolf-den.net/forums/member.php?action=profile&uid=11">Sigurther</a>]]></dc:creator>
			<guid isPermaLink="false">https://wolf-den.net/forums/showthread.php?tid=651</guid>
			<description><![CDATA[I know everyone loved the script that made skeleton, creeper and zombie heads drop, so I'm just gonna put this out here...<br />
<br />
<a href="http://dev.bukkit.org/bukkit-plugins/player-heads/" target="_blank" rel="noopener" class="mycode_url">http://dev.bukkit.org/bukkit-plugins/player-heads/</a><br />
<br />
And you can adjust the frequency with which each individual one drops. <img src="https://wolf-den.net/forums/images/smilies/wink.png" alt="Wink" title="Wink" class="smilie smilie_2" />]]></description>
			<content:encoded><![CDATA[I know everyone loved the script that made skeleton, creeper and zombie heads drop, so I'm just gonna put this out here...<br />
<br />
<a href="http://dev.bukkit.org/bukkit-plugins/player-heads/" target="_blank" rel="noopener" class="mycode_url">http://dev.bukkit.org/bukkit-plugins/player-heads/</a><br />
<br />
And you can adjust the frequency with which each individual one drops. <img src="https://wolf-den.net/forums/images/smilies/wink.png" alt="Wink" title="Wink" class="smilie smilie_2" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Market Idea]]></title>
			<link>https://wolf-den.net/forums/showthread.php?tid=619</link>
			<pubDate>Wed, 05 Aug 2015 18:04:24 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://wolf-den.net/forums/member.php?action=profile&uid=740">Bwoof</a>]]></dc:creator>
			<guid isPermaLink="false">https://wolf-den.net/forums/showthread.php?tid=619</guid>
			<description><![CDATA[So, I was thinking about the market today because I was selling a bunch of cooked chicken, and I realized a problem that could arise in the future. As of now, the market constantly lowers the sell prices for things as more people on the server sell that item. In the future, if people keep that up, everything won't be able to be sold. Therefore, I suggest that every once in a while, Twolf, you or someone else reset the sell prices so that the market never goes to waste. :3]]></description>
			<content:encoded><![CDATA[So, I was thinking about the market today because I was selling a bunch of cooked chicken, and I realized a problem that could arise in the future. As of now, the market constantly lowers the sell prices for things as more people on the server sell that item. In the future, if people keep that up, everything won't be able to be sold. Therefore, I suggest that every once in a while, Twolf, you or someone else reset the sell prices so that the market never goes to waste. :3]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Channels]]></title>
			<link>https://wolf-den.net/forums/showthread.php?tid=591</link>
			<pubDate>Fri, 24 Jul 2015 17:21:29 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://wolf-den.net/forums/member.php?action=profile&uid=5">TWolfWD</a>]]></dc:creator>
			<guid isPermaLink="false">https://wolf-den.net/forums/showthread.php?tid=591</guid>
			<description><![CDATA[Chat's been getting pretty busy as of late, what with all you people coming back to the server. Last weekend we hit a peak of 22, and amazing as that was, the chat was getting quite difficult to read.<br />
<br />
Solution? Well, chat channels. We've done this in the past, and I'd like to bring it back. I even have a plugin in mind already. My question to everyone is what channels should we have, and just how much should the change?<br />
<br />
Some potentials Channels:<ul class="mycode_list"><li>Global (Everyone would be subscribed automatically, but could choose to unsubcribe)<br />
</li>
<li>Advice (Specifically for questions. New players subscribed automatically)<br />
</li>
<li>Private Channels for recognized groups, such as Lake Eschaton.<br />
</li>
</ul>
<br />
Those are just a few ideas. I want to hear your ideas, or your concerns.<br />
<br />
<a href="https://www.spigotmc.org/resources/mineversechat.771/" target="_blank" rel="noopener" class="mycode_url">A link to the plugin I'm interested in.</a>]]></description>
			<content:encoded><![CDATA[Chat's been getting pretty busy as of late, what with all you people coming back to the server. Last weekend we hit a peak of 22, and amazing as that was, the chat was getting quite difficult to read.<br />
<br />
Solution? Well, chat channels. We've done this in the past, and I'd like to bring it back. I even have a plugin in mind already. My question to everyone is what channels should we have, and just how much should the change?<br />
<br />
Some potentials Channels:<ul class="mycode_list"><li>Global (Everyone would be subscribed automatically, but could choose to unsubcribe)<br />
</li>
<li>Advice (Specifically for questions. New players subscribed automatically)<br />
</li>
<li>Private Channels for recognized groups, such as Lake Eschaton.<br />
</li>
</ul>
<br />
Those are just a few ideas. I want to hear your ideas, or your concerns.<br />
<br />
<a href="https://www.spigotmc.org/resources/mineversechat.771/" target="_blank" rel="noopener" class="mycode_url">A link to the plugin I'm interested in.</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Make Creative Flat?]]></title>
			<link>https://wolf-den.net/forums/showthread.php?tid=580</link>
			<pubDate>Sat, 18 Jul 2015 15:04:33 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://wolf-den.net/forums/member.php?action=profile&uid=5">TWolfWD</a>]]></dc:creator>
			<guid isPermaLink="false">https://wolf-den.net/forums/showthread.php?tid=580</guid>
			<description><![CDATA[It was suggested to me last week that perhaps the Creative world should be a flat one. I'm all for having a Flat world, but currently I don't trust the server to handle two creative worlds, not until the hardware is modernized anyways.<br />
<br />
So the question is, should a Flat world be created, and the existing Creative world be archived? It wouldn't be gone, per say, just not used. When the hardware was capable, we could bring it back again.<br />
<br />
Thoughts?]]></description>
			<content:encoded><![CDATA[It was suggested to me last week that perhaps the Creative world should be a flat one. I'm all for having a Flat world, but currently I don't trust the server to handle two creative worlds, not until the hardware is modernized anyways.<br />
<br />
So the question is, should a Flat world be created, and the existing Creative world be archived? It wouldn't be gone, per say, just not used. When the hardware was capable, we could bring it back again.<br />
<br />
Thoughts?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Coloured Chat]]></title>
			<link>https://wolf-den.net/forums/showthread.php?tid=578</link>
			<pubDate>Sat, 18 Jul 2015 04:50:00 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://wolf-den.net/forums/member.php?action=profile&uid=32">Proper_Brgdbald</a>]]></dc:creator>
			<guid isPermaLink="false">https://wolf-den.net/forums/showthread.php?tid=578</guid>
			<description><![CDATA[Hooray! We can add colours to the chat!<br />
<br />
While this is a neat addition, I'm not a fan of coloured text being default. I'd prefer white text, myself; it has excellent contrast to most things one would view in Minecraft. While the chatbox does make coloured text easier to read (by having a black background), white text would inherently be more visible.<br />
<br />
Having most chat be white, with colours to signify importance would be my suggestion. This could be applied using a system like the chat channels we once had, but where you could opt-in to speak in a particular colour for your particular role.<br />
<br />
Another example is like the broadcast command; you explicitly use a differentiating colour to garner attention, rather than always having that colour being shown.<br />
<br />
<br />
On a side note, guest chat is the same colour as the /broadcast command. Despite the Broadcast logo, maybe a different colour could be chosen?]]></description>
			<content:encoded><![CDATA[Hooray! We can add colours to the chat!<br />
<br />
While this is a neat addition, I'm not a fan of coloured text being default. I'd prefer white text, myself; it has excellent contrast to most things one would view in Minecraft. While the chatbox does make coloured text easier to read (by having a black background), white text would inherently be more visible.<br />
<br />
Having most chat be white, with colours to signify importance would be my suggestion. This could be applied using a system like the chat channels we once had, but where you could opt-in to speak in a particular colour for your particular role.<br />
<br />
Another example is like the broadcast command; you explicitly use a differentiating colour to garner attention, rather than always having that colour being shown.<br />
<br />
<br />
On a side note, guest chat is the same colour as the /broadcast command. Despite the Broadcast logo, maybe a different colour could be chosen?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Weird teleport almost got me killed.]]></title>
			<link>https://wolf-den.net/forums/showthread.php?tid=565</link>
			<pubDate>Sun, 12 Jul 2015 16:34:28 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://wolf-den.net/forums/member.php?action=profile&uid=717">FanDango31</a>]]></dc:creator>
			<guid isPermaLink="false">https://wolf-den.net/forums/showthread.php?tid=565</guid>
			<description><![CDATA[So this happened. The magical server told me to post a report on it so here it is. <br />
<img src="http://i.imgur.com/uYzkVJ1.png" loading="lazy"  alt="[Image: uYzkVJ1.png]" class="mycode_img" /><br />
<br />
"There are enemies to (supposed to be TOO DAMMIT) close to allow teleportation"<br />
And it teleported me underground!<br />
I think it was under my house but i dunno. <br />
I started suffocating by gravel  (I didn't die thankfully.)<br />
But yeah just figured someone should know.]]></description>
			<content:encoded><![CDATA[So this happened. The magical server told me to post a report on it so here it is. <br />
<img src="http://i.imgur.com/uYzkVJ1.png" loading="lazy"  alt="[Image: uYzkVJ1.png]" class="mycode_img" /><br />
<br />
"There are enemies to (supposed to be TOO DAMMIT) close to allow teleportation"<br />
And it teleported me underground!<br />
I think it was under my house but i dunno. <br />
I started suffocating by gravel  (I didn't die thankfully.)<br />
But yeah just figured someone should know.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Server is down]]></title>
			<link>https://wolf-den.net/forums/showthread.php?tid=564</link>
			<pubDate>Sun, 12 Jul 2015 16:29:53 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://wolf-den.net/forums/member.php?action=profile&uid=50">pibpib</a>]]></dc:creator>
			<guid isPermaLink="false">https://wolf-den.net/forums/showthread.php?tid=564</guid>
			<description><![CDATA[I'd post this in the shout box if I was able to, but alas...]]></description>
			<content:encoded><![CDATA[I'd post this in the shout box if I was able to, but alas...]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[McMMO Exp Tweaking]]></title>
			<link>https://wolf-den.net/forums/showthread.php?tid=562</link>
			<pubDate>Sun, 12 Jul 2015 01:44:57 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://wolf-den.net/forums/member.php?action=profile&uid=30">Deadlock1</a>]]></dc:creator>
			<guid isPermaLink="false">https://wolf-den.net/forums/showthread.php?tid=562</guid>
			<description><![CDATA[We're all aware that there has been an exp nerf to McMMO to prevent disproportional leveling up that spiral into the thousands in the first week but there are definitely some skills that have been hit so hard by the nerf that they are no longer useful but worthless and a waste of time and material to even make an effort.<br />
<br />
This encompasses three skills:<br />
1) Repair<br />
2) Alchemy<br />
3) Unarmed<br />
<br />
------------------------------------------------------------------------------------------------------------------------<br />
1) Repair<br />
<br />
Repair used to be fine when we had McMMO for the second time (during the world with Under Terra and Blue's Tower).<br />
Since the nerf, exp gain has become laughable and the arcane enchant which makes you lose enchants from weapons/armor has made an evil appearance. This has ruined the skill attempting to level it up is a pure joke.<br />
Here's an example:<br />
<br />
My golden armor at roughly 1/8th durability.<br />
<img src="http://i.imgur.com/voIrxeXh.png" loading="lazy"  alt="[Image: voIrxeXh.png]" class="mycode_img" /><br />
<br />
My exp before repair.<br />
<img src="http://i.imgur.com/ejDW6QNh.png" loading="lazy"  alt="[Image: ejDW6QNh.png]" class="mycode_img" /><br />
<br />
After repair.<br />
<img src="http://i.imgur.com/hM7zMIkh.png" loading="lazy"  alt="[Image: hM7zMIkh.png]" class="mycode_img" /><br />
<br />
According to the McMMO forums, for ONE piece of GOLD armor, I shoud've gained roughly 600 exp. But from repairing every piece of armor from 1/8th to max durability, I barely gained 1000 exp. A waste of 21 gold bars and if it were an enchanted armor piece, lost the enchants...all for 1 tiny level up. Please boost the exp gain for armor back to it's original gain or at least something that makes the skill no longer broken. Additionally please remove the arcane enchant debuffer. The second time we had McMMO it was removed, we can all agree it's a counterproductive aspect of the skill and is worth disabling.<br />
-----------------------------------------------------------------------------------------------------------------------<br />
2) Alchemy<br />
This seems like such a nice addition to the skill list but the amount of exp gain is just as minimal as it is repairing armor.<br />
<br />
The ingredients are to the right on my hotbar. I brew 3 times per brewing stand.<br />
<img src="http://i.imgur.com/JxpuLcFh.png" loading="lazy"  alt="[Image: JxpuLcFh.png]" class="mycode_img" /><br />
<br />
After brewing.<br />
<img src="http://i.imgur.com/hD15zWsh.png" loading="lazy"  alt="[Image: hD15zWsh.png]" class="mycode_img" /><br />
<br />
I don't even gain 200 exp for brewing 6 potions. The McMMO forums exp chart for brewing also seems to be a little too low for any leveling up within a reasonable and not stretched out time frame. It would be nice if Alchemy exp gaining was given a little love and tweaked. What makes it even more funny is that I'm level 0. I can't imagine anyone making it past 10 unless all they did was waste their time not doing anything other than brewing for unreasonable amounts of time. Additionally, the perks unlocked for this skill happen at level 250 - 500 - 750 - 1000. Good luck getting to even a quarter of the way to 250. For the extra potions this skill overs, the first potion you unlock is at 125. Hah. Funny.<br />
-----------------------------------------------------------------------------------------------------------------------<br />
3) Unarmed<br />
<br />
We all loved beating up mobs with our iron fists the second time Wolf Den had McMMO but the third time around it has become essentially counterproductive with regards to the exp gain amount and the risk you take getting beat up more often as opposed to using swords, bows and axes. On the McMMO forums, exp gain per Hostile Monster hit is 100 xp. For a player not wearing any armor, you gain 45 exp per hit. That's how the exp gain was for the second McMMO implement. Now it has become too nerfed to be of any use or worth leveling.<br />
<br />
For example: You gain roughly 12 exp for hitting a player. Trivial numbers for leveling up from level 0 > 1 which takes 1,020 exp.<br />
<img src="http://i.imgur.com/2250OQsh.png" loading="lazy"  alt="[Image: 2250OQsh.png]" class="mycode_img" /><br />
<img src="http://i.imgur.com/woar8oSh.png" loading="lazy"  alt="[Image: woar8oSh.png]" class="mycode_img" /><br />
<br />
I went ahead and seeked out some hostile mobs to kill to level up one time and get my exp to what it was in the picture above.<br />
<img src="http://i.imgur.com/6vDwAGdh.png" loading="lazy"  alt="[Image: 6vDwAGdh.png]" class="mycode_img" /><br />
If it followed the formula on the forums, it should've taken about 16-18 punches to level up equating to about 6 mob deaths. <br />
Instead, it took me 14 mobs to kill to level up one full time. <br />
If you think that's adequate, think about this, I'm only level 28, I've killed somewhere around 200 pigmen (not including countless other mobs)  which apparently give the most amount of nerfed exp (like 25-30 exp per hit). <br />
<br />
It takes me about 1500-1600 exp to level up currently. That's about 64 hits--that's a lot!<br />
I could have gained 6400 exp if the exp for unarmed was not nerfed.<br />
<br />
 It'll take about 2000 exp once I hit 50 to level up and 3000 exp once I hit lv 100.<br />
I'm not saying that unarmed needed to be unnerfed but a reduction of the nerf would be greatly appreciated.<br />
<br />
I have no problem with the nerf in general and actually think it's a nice balance to prevent people from getting OP levels of a skill within a short amount of time but there are areas of McMMO which the admins need to fix.<br />
<br />
<span style="font-size: 14pt;" class="mycode_size">If you agree and would like to see a change to these select skills, a reply to this thread saying you are on board for a change and let the staff know it's not just one person's grief would be awesome!</span>]]></description>
			<content:encoded><![CDATA[We're all aware that there has been an exp nerf to McMMO to prevent disproportional leveling up that spiral into the thousands in the first week but there are definitely some skills that have been hit so hard by the nerf that they are no longer useful but worthless and a waste of time and material to even make an effort.<br />
<br />
This encompasses three skills:<br />
1) Repair<br />
2) Alchemy<br />
3) Unarmed<br />
<br />
------------------------------------------------------------------------------------------------------------------------<br />
1) Repair<br />
<br />
Repair used to be fine when we had McMMO for the second time (during the world with Under Terra and Blue's Tower).<br />
Since the nerf, exp gain has become laughable and the arcane enchant which makes you lose enchants from weapons/armor has made an evil appearance. This has ruined the skill attempting to level it up is a pure joke.<br />
Here's an example:<br />
<br />
My golden armor at roughly 1/8th durability.<br />
<img src="http://i.imgur.com/voIrxeXh.png" loading="lazy"  alt="[Image: voIrxeXh.png]" class="mycode_img" /><br />
<br />
My exp before repair.<br />
<img src="http://i.imgur.com/ejDW6QNh.png" loading="lazy"  alt="[Image: ejDW6QNh.png]" class="mycode_img" /><br />
<br />
After repair.<br />
<img src="http://i.imgur.com/hM7zMIkh.png" loading="lazy"  alt="[Image: hM7zMIkh.png]" class="mycode_img" /><br />
<br />
According to the McMMO forums, for ONE piece of GOLD armor, I shoud've gained roughly 600 exp. But from repairing every piece of armor from 1/8th to max durability, I barely gained 1000 exp. A waste of 21 gold bars and if it were an enchanted armor piece, lost the enchants...all for 1 tiny level up. Please boost the exp gain for armor back to it's original gain or at least something that makes the skill no longer broken. Additionally please remove the arcane enchant debuffer. The second time we had McMMO it was removed, we can all agree it's a counterproductive aspect of the skill and is worth disabling.<br />
-----------------------------------------------------------------------------------------------------------------------<br />
2) Alchemy<br />
This seems like such a nice addition to the skill list but the amount of exp gain is just as minimal as it is repairing armor.<br />
<br />
The ingredients are to the right on my hotbar. I brew 3 times per brewing stand.<br />
<img src="http://i.imgur.com/JxpuLcFh.png" loading="lazy"  alt="[Image: JxpuLcFh.png]" class="mycode_img" /><br />
<br />
After brewing.<br />
<img src="http://i.imgur.com/hD15zWsh.png" loading="lazy"  alt="[Image: hD15zWsh.png]" class="mycode_img" /><br />
<br />
I don't even gain 200 exp for brewing 6 potions. The McMMO forums exp chart for brewing also seems to be a little too low for any leveling up within a reasonable and not stretched out time frame. It would be nice if Alchemy exp gaining was given a little love and tweaked. What makes it even more funny is that I'm level 0. I can't imagine anyone making it past 10 unless all they did was waste their time not doing anything other than brewing for unreasonable amounts of time. Additionally, the perks unlocked for this skill happen at level 250 - 500 - 750 - 1000. Good luck getting to even a quarter of the way to 250. For the extra potions this skill overs, the first potion you unlock is at 125. Hah. Funny.<br />
-----------------------------------------------------------------------------------------------------------------------<br />
3) Unarmed<br />
<br />
We all loved beating up mobs with our iron fists the second time Wolf Den had McMMO but the third time around it has become essentially counterproductive with regards to the exp gain amount and the risk you take getting beat up more often as opposed to using swords, bows and axes. On the McMMO forums, exp gain per Hostile Monster hit is 100 xp. For a player not wearing any armor, you gain 45 exp per hit. That's how the exp gain was for the second McMMO implement. Now it has become too nerfed to be of any use or worth leveling.<br />
<br />
For example: You gain roughly 12 exp for hitting a player. Trivial numbers for leveling up from level 0 > 1 which takes 1,020 exp.<br />
<img src="http://i.imgur.com/2250OQsh.png" loading="lazy"  alt="[Image: 2250OQsh.png]" class="mycode_img" /><br />
<img src="http://i.imgur.com/woar8oSh.png" loading="lazy"  alt="[Image: woar8oSh.png]" class="mycode_img" /><br />
<br />
I went ahead and seeked out some hostile mobs to kill to level up one time and get my exp to what it was in the picture above.<br />
<img src="http://i.imgur.com/6vDwAGdh.png" loading="lazy"  alt="[Image: 6vDwAGdh.png]" class="mycode_img" /><br />
If it followed the formula on the forums, it should've taken about 16-18 punches to level up equating to about 6 mob deaths. <br />
Instead, it took me 14 mobs to kill to level up one full time. <br />
If you think that's adequate, think about this, I'm only level 28, I've killed somewhere around 200 pigmen (not including countless other mobs)  which apparently give the most amount of nerfed exp (like 25-30 exp per hit). <br />
<br />
It takes me about 1500-1600 exp to level up currently. That's about 64 hits--that's a lot!<br />
I could have gained 6400 exp if the exp for unarmed was not nerfed.<br />
<br />
 It'll take about 2000 exp once I hit 50 to level up and 3000 exp once I hit lv 100.<br />
I'm not saying that unarmed needed to be unnerfed but a reduction of the nerf would be greatly appreciated.<br />
<br />
I have no problem with the nerf in general and actually think it's a nice balance to prevent people from getting OP levels of a skill within a short amount of time but there are areas of McMMO which the admins need to fix.<br />
<br />
<span style="font-size: 14pt;" class="mycode_size">If you agree and would like to see a change to these select skills, a reply to this thread saying you are on board for a change and let the staff know it's not just one person's grief would be awesome!</span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Creative glitch]]></title>
			<link>https://wolf-den.net/forums/showthread.php?tid=560</link>
			<pubDate>Sat, 11 Jul 2015 17:48:36 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://wolf-den.net/forums/member.php?action=profile&uid=725">Slimy_freak_44</a>]]></dc:creator>
			<guid isPermaLink="false">https://wolf-den.net/forums/showthread.php?tid=560</guid>
			<description><![CDATA[While I was building in creative I dug straight down. (For some reason) After I got killed from digging straight down it made some of my items from my hotbar into survival.<br />
<br />
Fax I think you should disable the script in creative. I have no photos right now.]]></description>
			<content:encoded><![CDATA[While I was building in creative I dug straight down. (For some reason) After I got killed from digging straight down it made some of my items from my hotbar into survival.<br />
<br />
Fax I think you should disable the script in creative. I have no photos right now.]]></content:encoded>
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